Nameless Project

Community Forums/Showcase/Nameless Project

stayne(Posted 2015) [#1]
Welp after about 10 years I'm finally getting something done. No real direction just plugging away.

http://imgur.com/VlKe7J2


Blitzplotter(Posted 2015) [#2]
Looks good!


RemiD(Posted 2015) [#3]
Looks good :)


stayne(Posted 2015) [#4]
Thanks guys. Working on buying stuff from merchants now. Hardest part so far.


markcw(Posted 2015) [#5]
This is great work. Question time, please elaborate! :)

Blitz3d?
Tree creator program?
HUD?
White dots (magic) effects?
Inspired by?


stayne(Posted 2015) [#6]
Blitz3d? Yes sir! the one and only. haven't even begun to count how many lines of code including libs and all that. a LOT.

Tree creator program? treemagik or whatever it's called. just placeholders. i can model...just can't do it all.

HUD? Text is from draw3d. there's really not a fancy "hud" yet. inventory hud is from morduun's inventory routine but I have tweaked the heck out of it. took me around a month to wrap my head around that one.

White dots (magic) effects? devil particle system. again...tweaked.

Inspired by? Everquest and DAoC. Yep...you guessed it.

Yes I am a lib junkie but have no intentions of reinventing the wheel so I use what I have acquired over the years.


RemiD(Posted 2015) [#7]
Maybe a video of the gameplay ?


markcw(Posted 2015) [#8]
Cool, thanks stayne. Nice to know a bit of what's going on behind the scenes.


Rick Nasher(Posted 2015) [#9]
Nice shot, but I am with RemiD; vid?


stayne(Posted 2015) [#10]
Alrighty, waiting for MiFi data recap to refresh.


stayne(Posted 2015) [#11]
Sorry for the quality. Working off a data cap here.

https://www.youtube.com/watch?v=HLOilSTDUy8&feature=youtu.be


RemiD(Posted 2015) [#12]
@stayne>>The graphics look good enough, but the gameplay is not my thing (too slow) (each his own tastes...).

However for this kind of gameplay i have a suggestion for you : take a look at the combat system of this game (https://www.youtube.com/watch?v=B3AJW1pLz70&t=01m02s), there is a way to have a critical hit if you press the right key at the right moment, you may want a similar possibility in your game...


stayne(Posted 2015) [#13]
Yeah this is based on multiplayer combat logic. Solo play is boring this way but I don't like turn-based combat so I'm stuck with it. The only way out of this is to have AI teammates or wrap in a UDP lib which I am pretty sure is a huge undertaking...and mistake.


RemiD(Posted 2015) [#14]
This seems more turn based gameplay (like baldure's gate) than realtime (like diablo)...


stayne(Posted 2015) [#15]
I'm referring to the Final Fantasy turn based style. Mine is real-time more or less as far as turns go. They are based on weapon delay, level, strength, weapon damage, etc.


Fielder(Posted 2015) [#16]
this seems Shroud of the Avatar (first releases) WOW


Rick Nasher(Posted 2015) [#17]
Well, for an UDP library to make it multiplayer, I know someone out there(Flanker) is actually very helpful and trying to fill that gap, so perhaps soon you still may be able to incorporate that - fingers crossed.


stayne(Posted 2016) [#18]
Another video. Finally got the "gate" spell done, swimming and started on the UI functions. noticed recording the video made the particle effects last longer...so I guess I need to move that into a different loop.

https://youtu.be/Icv_O7UXHIA