Demo Pawn V. 0.0 Alpha.

Community Forums/Showcase/Demo Pawn V. 0.0 Alpha.

Yue(Posted 2015) [#1]
http://www.blitzbasic.com/logs/userlog.php?log=1912&user=11907


Hello, it releases a very basic version of my project, apparently for the first time I think I'll play after a long time trying.

I would like to read your comments about how little I've done.

A greeting.


RustyKristi(Posted 2015) [#2]
this is nice. How do you make those simple shadows? is it only a decal?

Runs great and I like the trap.


RustyKristi(Posted 2015) [#3]
oh btw Yue, I remember asking you about your physics setup last time here..

http://www.blitzbasic.com/Community/post.php?topic=103556&post=1257382

Thank you for this info. Unfortunately, I got broken links to Bullet Wrapper :/


Yue(Posted 2015) [#4]
this is nice. How do you make those simple shadows? is it only a decal?


Hello, I'm glad that you like the project. On the Shadows it is based on the FastLibs library, where the shadow is created by a sphere persige the character. :)


RemiD(Posted 2015) [#5]
I have tried your demo, it seems to work well on my computer. Good start. :)

One question that i have already asked you but that you have not answered :
When your character is normal (not a raggdoll) what do you use to detect collisions with the environment ? The character controller (capsule collider) of the bullet physics engine ?


Yue(Posted 2015) [#6]

One question that i have already asked you but that you have not answered :
When your character is normal (not a raggdoll) what do you use to detect collisions with the environment ? The character controller (capsule collider) of the bullet physics engine ?




Hey, if I use the controller bullet character library. :)




RemiD(Posted 2015) [#7]
Ok


RustyKristi(Posted 2015) [#8]
Hey Yue, how do you make your ragdolls and fine tune them. Do you place the capsules and constraints manually or are you using some form of editor?


Yue(Posted 2015) [#9]

Hey Yue, how do you make your ragdolls and fine tune them. Do you place the capsules and constraints manually or are you using some form of editor?

Hello, Convex Hull are bodies which I put manually.


RustyKristi(Posted 2015) [#10]
Thanks I'm really having problems finding a suitable physics library for my demo. I might switch to physx wrapper.

The only problem I am having is with the 3d model to ragdoll setup.


Yue(Posted 2015) [#11]
@RustyKristi
http://www.blitzbasic.com/Community/posts.php?topic=99274

Newton Wrapper for Blitz3D free. :)


Yue(Posted 2015) [#12]


;pseudocode
bodyHead positionEntity BoneHead.
bodyTrunk PositionEntity BoneTrunk

JointPX, BodyHead, BodyTrunk



ragdoll bodies to be held in fragmotion individually.Which they are loaded by separate.


RustyKristi(Posted 2015) [#13]
Thank You.. Yue :) though I wish to have some actual rig or video just to study from. I will check and have a look at Newton Wrapper too..

One thing I like about Bullet is the actual project is opensource and it has lots of examples from what I saw from other posts.

Question: Is Bullet wrapper still commercial? or they already released it free as well? already went to their site only to encounter an hosting account suspended message..

http://tools.mirage-lab.com




Yue(Posted 2015) [#14]
I will write to the author of the bullet physics library.


RustyKristi(Posted 2015) [#15]
I will write to the author of the bullet physics library.


I can do that myself but very much appreciated. :-) so I guess the bullet wrapper is already abandonware?

Maybe the author should release the source/binaries so someone can improve on it if they already dropped interest and support for this cool library.


Yue(Posted 2015) [#16]
@RustyKristi
http://www.blitzbasic.com/Community/post.php?topic=105126&post=1278699