test to build a cave with subdivided 3d tiles

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RemiD(Posted 2015) [#1]
My first experiment to build a cave with 3d tiles :


Once the tiles have been added to the surface and once the surface has been rebuilt with all vertices having a near enough position merged (to avoid holes in the surface), some slight offset is added to each vertex depending on its normal.

As you can see the corners at the top, at the bottom, need to be more round, and also i want to add some relief on the "floor" and on the "ceiling" so that it appears like a real cave. I already have an idea on how i can code that.

In theory this should allow me to generate cave structures with shapes like these :


This is a good start i think :)


grindalf(Posted 2015) [#2]
Yeah its looking good