Models Robot Opportunity

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Yue(Posted 2015) [#1]
Well, he Finished model robot on Mars , this time the game will be as simple as possible , and this will give a chance to finish the video game.




RemiD(Posted 2015) [#2]
Looks good. But it seems less orange than before. The others renders looked good too imo...


My suggestion would be to add some irregularities to your terrain, it looks too flat...


Rick Nasher(Posted 2015) [#3]
Looking pretty good. Can't wait to drive it round again. For the previous lighting/colors I agree with RemiD.


RemiD(Posted 2015) [#4]
Mars is known has the "red planet" isn't it ? Your previous orange renders looked more red...
https://www.youtube.com/watch?v=-jr3H5xx960


Yue(Posted 2015) [#5]


http://www.bbc.co.uk/mundo/noticias/2013/01/130104_respuestas_curiosas_04enero_jbo

Hi, thanks for the comments.

I 'm basing in the sky of Mars is a caramel color and sunsets or sunrises can be reddish.




Yue(Posted 2015) [#6]



Yue(Posted 2015) [#7]



degac(Posted 2015) [#8]
Wow! It's faster than my old&crappy Peugeot206!

Nice model anyway (I think that working on the terrain will be a harder job!)

BTW, it's Blitz3d or something else? And the shadows?


ShadowTurtle(Posted 2015) [#9]
your mars is havin a good style


Yue(Posted 2015) [#10]
@degac
You're right , the land has always been me somewhat difficult to implement, but I'll do the best you can from my abilities.

This is Blitz3D .


videz(Posted 2015) [#11]
looks good. What shadow lib are you using?


Yue(Posted 2015) [#12]
Hi videz, i am using FastExt Shadow.


Yue(Posted 2015) [#13]


I have a problem which is that the 64 frames do not allow terrain texture shadow.

Possible solution for tomorrow is to export each frame separately and set the shade for each frame.

Because if it is exported as a single unit renders 51,000 tris .