Operation Antimatter
Community Forums/Showcase/Operation Antimatter
| ||
Hi! I just posted my current project as concept to Steam. I really want to see some feedback. It's in early stages, but please take a look. Your feedback is valuable to me. http://steamcommunity.com/sharedfiles/filedetails/?id=377612600 |
| ||
It's difficult to say at this stage - most of the screenshots don't work here. |
| ||
Seems like concept area is really buggy. Many projects have missing images, but they appear again in some time. |
| ||
What makes it different from other 2D space combats ? This not obvious from the screenshots. |
| ||
There is lot of different ways to do your job in your team. Some people can build defensive structures in base, others attack enemy base and some might try to find some kind of resources to base. (drag them behind their ship). It's going to be lot more than just "2D Space Combat", but even that is going to be put in game as on team deathmatch and deathmatch. |
| ||
Ah ok. So a multiplayer game made in bmax, with a server handling everything, storing players datas etc... ? Wow !! |
| ||
First video released! |
| ||
looks good |
| ||
...i like this very much... |
| ||
First Linux test with low-end laptop running Linux Mint: |
| ||
Bumping up topic with image what game looks now. :) Mines are just added to game. |