MaxIDE 64 - OS X
Community Forums/Showcase/MaxIDE 64 - OS X
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Good day, fellow coders. After some more soul-destroying bug squashing, I now appear to have a rather more stable version of OS X MaxIDE running in native 64-bit. Yay! :-p If someone would like to test it and let me know if they have any issues with it, I'd be most grateful. I've given it a light thrashing, testing debugging, options windows, running, erroring, and so-on, and have yet to make it crash - which is certainly a promising position to be in. But of course in my experience, "users" generally have more luck breaking things than I do ;-) You can download it here : MaxIDE64_osx.zip 782KB Unzip, and drop the app into your BlitzMax folder. Double-click to run :-) I do urge a bit of caution for now, and perhaps not use it with anything very important - just in case. P.S - if you ever have a crazy notion of casting pointers to int just because it might make your BlitzMax code look more pretty... don't ! Really... it's not a good idea in the long run. :-p |
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Hey Brucey... will be 64BIT BlitzMax for Window 7? I know it is for OS X but I just wondering :) |
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will be 64BIT BlitzMax for Window 7? At some point we'll have 64-bit native Windows binaries, yes. |
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ok, initial test. is it runs fine :) |
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Seems to work nicely, debugger too. How are you handling stuff that C does not support, like global variables within functions? How are you going to handle debugging BlitzMax apps compiled with the C compiler? |
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How are you handling stuff that C does not support, like global variables within functions? They are static variables within the C file. The compiler determines what is accessible to specific code at compile time. How are you going to handle debugging BlitzMax apps compiled with the C compiler? This is on the TODO list. Hopefully it will work in the same way as it currently does - as I don't want to have to change anything. Call me lazy, if you will. |
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An exciting development! Keep up the good work. |