Blitz Hardwired Project - Control Instances
Community Forums/Showcase/Blitz Hardwired Project - Control Instances
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Got sick of not being able to control multiple instances at once, so here's my code so far... User32.decls: User32.Decls goes inside your blitz3d/userlibs folder. Key_Consts.bb: test10d_instance_control.bb: More to come soon including fixes! :) P.S. Feel free to post any fixes you may have & I will add your code to the zip file & your name to the credits! :) P.P.S. YAY! This is my 1st showcase post! W00000000000000T! Thanks! Sincerely, ~GF |
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BIG bug fix: I was able to fix the movement issue when holding control. Please check 1st post for newly edited code. Thanks! Sincerely, ~GF |
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Added support for a "debug screen" if the Global variable "debug" is set to True, will just end program if set to False. Check first post for newly edited code. |
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Perhaps a good idea to list your dependencies/instructions for completness, because it's not running straight from the box does it? For instance, I am getting a "Function 'api_getactivewindow' not found(if I'm not using my brain and don't look into the code first to see what it needs, which I like to do ;-). |
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EDIT: Fixed, @Rick Nasher. Sorry for the inconvenience(s) this may have caused you. :) If I missed anymore dependency files, PLEASE do let me know! Thanks again & I hope you like it! :) Sincerely, ~GF |
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Ah well, you are forgiven by making such a good effort and your willingness to try. ;-) |
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Awe, thanks Rick! :D YAY! |
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I'm not working with this yet but its interesting to see what your working on |
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Yea, just trying to get it to make copies of many instances of the 3d model at the same time, and the ability to pick each and every mesh in the instance. |