Minimalistic Tilemap Editor

Community Forums/Showcase/Minimalistic Tilemap Editor

TheTophatDemon(Posted 2014) [#1]
I decided to make my own tilemap editor for the lulz.

https://drive.google.com/file/d/0BzyMN5S2kRTHNWFVRkFWVFUwVUE/edit?usp=sharing

Screenshot:


It's not much, but now I feel about 10 times more professional.

The saved files are pretty simple to parse,
at the beginning it tells you how many tiles are in the level (in case you don't like dynamic arrays) and every other line is just
"t (x coord) (y coord) (tile type)"

Here's the source code :
https://drive.google.com/file/d/0BzyMN5S2kRTHdHlBa1B0TWNHZW8/edit?usp=sharing
Input.bmx made by Tibit, and can be found here :
http://www.blitzbasic.com/codearcs/codearcs.php?code=1379


Guy Fawkes(Posted 2014) [#2]
Since it's "for the lulz", could you possibly release the source code so we can study it? Thank You so kindly, and awesome editor! :D


TheTophatDemon(Posted 2014) [#3]
OK, here you go : https://drive.google.com/file/d/0BzyMN5S2kRTHdHlBa1B0TWNHZW8/edit?usp=sharing

Don't know why I didn't do that in the first place. Input.bmx was made by Tibit, you can find it here : http://www.blitzbasic.com/codearcs/codearcs.php?code=1379


Hotshot2005(Posted 2014) [#4]
People would download it if you got picture show for what is it or what look like :)


TheTophatDemon(Posted 2014) [#5]
Done :p


steve_ancell(Posted 2014) [#6]
Good little editor you made there X54321. ;)

I also made a quick and dirty tilemap editor back in the dark ages, see "ReadMe.txt" for a brief description on how to apply the resulting "*.map" file.

May be a bit buggy but feel free to pull it apart for your own use.

Click here to download! (Includes BlitzBasic/B3D source)