New 3d Game Pic/Download

Community Forums/Showcase/New 3d Game Pic/Download

AdamStrange(Posted 2013) [#1]
Here is the latest image from the 3d game thing i'm working on:


I've also posted a download:
http://visualjockey.com/games/bmx-test.app.zip

it's been tested on Mountain lion and mavericks, let me know any issues there.


Still really just an in dev demo with little checking, just a showcase, but be great to get some comments on where to go with it, what to do, etc

I've got some ideas, but I'm keen to hear yours :)


GaryV(Posted 2013) [#2]
I love the screenshot. I do not have a Mac so can't test it, but love the look.


BlitzSupport(Posted 2013) [#3]
Love the look of this!


JBR(Posted 2013) [#4]
This looks really nice. Any chance of a PC version download, or maybe a small video?

Jim


Dabhand(Posted 2013) [#5]
Very Zarch like! :)

Me likes!

Dabz


Hotshot2005(Posted 2013) [#6]
Excellent and the best Blitz Max Game so far and remind of Virus(cant remember the name but used same landscape as him(picture above)

Well Done


AdamStrange(Posted 2013) [#7]


MM, Looks like some sort of HUD has appeared. And some bright shiny things too - I wonder what they could be? I wonder what they might do?

It's such a nice sky too, how high till I see the stars...


Kryzon(Posted 2013) [#8]
I like the fact that there's a strong sense of depth in these images.
The scene looks like you have landed on an alien planet and are exploring it.

I would spend some time trying to fix the shadow acne; It's very noticeable. You can see it in both pictures you posted.

http://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

From what I understand of the issue, you can mitigate it with either of these:
• Since you have no thin geometry, you can render the back faces into the shadow depth-map instead of the front faces.
• Do calculations in the pixel shader: http://beyond3d.com/showpost.php?p=1565915&postcount=4


Stevie G(Posted 2013) [#9]
Looks good and love the sky. I'm not a big fan of the shader effect though - if I saw this on my monitor I'd think the graphics were glitchy. Maybe when we see it moving it'll be ok.

Always meant to revisit Z-Virus and incorporate and entirely spherical landscape with more detail etc... Is that what you have here?


AdamStrange(Posted 2013) [#10]
ok, I'll get back into the shaders and see if I can improve things on the shadow front.

Stevie: it's concept is definitely based from Zarch/Z-Virus. Where abouts in Scotland are you?


Stevie G(Posted 2013) [#11]
Glasgow West End - you in Scotland?


AdamStrange(Posted 2013) [#12]
Kryzon Thanks for the links, here is the new result for the shadows. no more moire effect :)

What needed to be done was to modulate the bias according to the normal




Who was John Galt?(Posted 2013) [#13]
Brilliant! Looking forward to trying this out when I get home.


AdamStrange(Posted 2013) [#14]
Yep, I'm over the other side in Edinburgh