BrainForcer3

Community Forums/Showcase/BrainForcer3

silentworks(Posted 2013) [#1]
BRAINFORCER 3

There was a 3D game competition here in Hungary, held by the biggest game development site and I've made a small game, BrainForcer3. The evaluation is in progress, but the game is downloadable. :)

This is non-shooter adventure/puzzle solving game.
The game is about 40-60 minutes long.

Have fun!





Download BrainForcer3 (20MB)

UPDATE: A game walkthrough has been added: http://youtu.be/gQa5frmr5sU


Hardcoal(Posted 2013) [#2]
Looks cool thank i sure gonna try it.
I love brl ppl (sry over excited like spong bob)


silentworks(Posted 2013) [#3]
Thanks :)


Who was John Galt?(Posted 2013) [#4]
Mac here so can't play but this looks very nice from the screenies. Not too keen on the title though. 'Brainstorm' would sound better.


Hardcoal(Posted 2013) [#5]
tried to run the game it opens and close
like some dll or something is missing.

in which app did you make the maps btw?


silentworks(Posted 2013) [#6]
In the zip there should be the executable, one dll and the data folder:

/data
engine.dll
BrainForcer3.exe

Was the DLL extracted properly?

The map (and the game logic) was created with my game creation tool called MegaKerma.
(www.silentworks.hu/mk) and the logic was scripted with its very simple "language" system called KermaScript.


RemiD(Posted 2013) [#7]
The level looks good. Well done !

I have found a bug :
When i am on the instructions screen, normally i can hit the mouse left button to go back to the menu screen.
However, if i press the escape key, another screen shows which asks me if i want to quit and if i choose no, it goes back to the instructions screen. Now when i hit the mouse left button nothing happens, i'm stuck in the instructions screen. so it ended with a ctrl+alt+del ahahah :D


silentworks(Posted 2013) [#8]
Thanks. :)

Oh, and thanks for the bug report. :-\


Mainsworthy(Posted 2013) [#9]
looks great fun!


irchel(Posted 2013) [#10]
plays nicely, but plz, am I three tons heavy or something? I keep walking diagonally to keep movement speed in a tolerable range...


Ravl(Posted 2013) [#11]
the look is very quake2. congrats for the work. nice job!