Mutant Monty remake released.
Community Forums/Showcase/Mutant Monty remake released.
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Upadated to make the game select the current desktop rez. New download below. Download Here! |
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Let me know of any bugz. |
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Hi I downloaded and tried to run your game. as soon as I opened the MutantMonty.exe file, I got a MAV error before the game could launch. :( Windows XP 32 bit Intel Celeron M 1.40GHz w/ 90MB 915GM mobile graphics. 2GB DDR2 EDIT: When I set compatibility to Windows98/ME or Windows 95, it works. Running with NT or 2000 settings or without compatibility mode, it crashes in error. |
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Does other Blitz3D stuff run on your machine?, if it does then this should be running. :-/ |
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yes but it only runs with compatibility settings. it is hard to get past the first level. is there a way to make the aliens move slower? they look like aliens to me. ;) |
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If I make them slower then the game would be pretty boring. The easiest way to get past level 1 would be to follow the bottom alien, duck into the hole after grabbing the gold from the bottom and then work your way in that same direction. The speed of the aliens can be changed if you edit the files in the "levels" folder (there are speed labels in the alien scripts), but trust me, it will be boring if you slow it down. |
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If you notice, Monty will run faster if you hold-down a direction key for about 1 second, tapping in a different direction will reset the speed. It's a simple "tap" to change direction and move slow. Tip... You can press against a nearby wall to stop moving. ;) |
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I just managed to get as far as level 34 before carking-it. :D |
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I have shoved it into an installer package now, I will also sticky the link up top of this topic. Download as installer pakage |
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@CaptainWicker: If you want to see what the game was really like download a ZX Spectrum Emulator (FUSE is a good one) and a tzx file from the World Of Spectrum site. |
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The Amstrad version, which this remake is based on; is quite different in terms of movement to the Spectrum and Commodore versions, it would be a good idea to download WinAPE to see how the original one played. Also download versions for the Spectrum and Commodore to appreciate how the Amstrad version had more of an arcady feel to it. ;) |
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Just downloaded it... looks just like the original! :) Is it me or the movement isn't that smooth? |
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Game seems to run. I hear sound, but no picture. Sends my monitor "out of range". Dunno what res you're using, but it doesn't like it. |
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@GfK: It just selects the highest resolution for the PC and everything is scaled to fit, the sprite, tile and bitmap text is then simply worked out as: (position unscaled / screensize unscaled) * actual screensize + screen position. If that makes any sense. ;) Are you using Avast by any chance?, I had that same problem with Blitz3D stuff until I changed the sandbox settings. |
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Are you using Avast by any chance? Christ, no! What do you take me for?! |
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@therevills: It's a bit of a weird scenario there, it ran smooth as silk most of the way through development but then got more kind of jerky towards the end when I added the title and demo screens. It seems OK when there's not much HDD activity going on. It seems to move in an acceptable manner, in a retro kind of way, so I'm not worried about that too much. ;) |
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GfK: Christ, no! What do you take me for?! OOPS!. :D |
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I will be releasing the B3D source once this game has gone around the web a bit, some issues may be spotted from there unless I manage to get to the bottom of compatability issues before that time. |
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Just took a 'screenshot' when the monitor went off, to find out what res it was at. It's choosing 2048x1536, which is supported by my graphics card, but not my monitor (highest my monitor supports is 1680x1050). You can never rely on drivers giving you accurate information for exactly this reason (my drivers are correct and up to date). So I'd go for either the desktop resolution, a common 'safe' resolution like 1024x768, or running in windowed mode. |
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I also need to try another method of handling player input, I am aware that some issues exist with key clashing. I will probably end up storing key diretions in an array for each update loop instead of the standard KeyDown() method that it currently uses. |
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Thanx for the tip Dave, I will put a patch in later that allows the resolution to be over-ridden by editing "config.ini". |
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Jayenkai also suggested something earlier, give the option of a windowed mode. I will plonk that in there too. |
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Find the current resolution and set that for the game, since the user is currently using that resolution you can't go wrong :-) |
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@GfK: There ya go, try this one for now. ;) Monty 1024 x 768 therevills: Find the current resolution and set that for the game, since the user is currently using that resolution you can't go wrong :-) How do I do that in Blitz3D, is there a system call?, and if so can you tell me. :D I've only ever used standard commands, I'm not that advanced if you get what I mean. ;) |
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I'm using this method to set the resolution at the moment.Global gInt_gfxWidth = GfxModeWidth(CountGfxModes()) Global gInt_gfxHeight = GfxModeHeight(CountGfxModes()) Graphics gInt_gfxWidth, gInt_gfxHeight |
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Man I do love to experiment, I just discovered that the method for detecting the current desktop width is as simple as Graphics 0, 0. :D |
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Pretty good. Hard as hell, though! Didn't make it beyond level 2! |
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Can you test this one for me? pleeeaaase. This time I have used Graphics 0, 0 to set to the desktop rez. Download Here! |
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GfK: Pretty good. Hard as hell, though! Didn't make it beyond level 2! Glad you like it. Keep trying, you will get the hang of it. Tip: Press against any scenery you are running alonside to stop the character or press [SPACE] to pause the game. ;) |
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Can you test this one for me? pleeeaaase. This time I have used Graphics 0, 0 to set to the desktop rez. Works fine. Glad you like it. Keep trying, you will get the hang of it. Doubt it, that's about as far as I ever got as a kid! |
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Cheers for testing that Dave. I also had trouble with level 2 as a kid, but I then suddenly got the hang of it when I tried again a couple of months later. |
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Are you using Avast by any chance? Christ, no! What do you take me for?! I use Avast on my home computer (iMac with Win8). :P I installed WinAPE and ran the dsk file with the original Mutant Monty. It looks exactly the same! :D |
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CaptainWicker: It looks exactly the same! Exactly the same in looks, apart from the wires on the elevators being solid; but this is a lot faster than the original. :D |