new subgame of GOCavin,new tileset,harder,newNPCs

Community Forums/Showcase/new subgame of GOCavin,new tileset,harder,newNPCs

Mainsworthy(Posted 2013) [#1]
screenshot

download from my blog
http://social.consimworld.com/profiles/blogs/ive-made-a-bwetter-rpg-xplore32h-its-got-a-tile-update

its a major update to GoCavin, new tiles, harder fights, new settings. Its now realy playable, its free too


Imperium(Posted 2013) [#2]
I can walk around and get into combat but I can never find a town. The game world is always just grass tiles. For some reason the game world is not generating. I tried hitting both Backspace and Del.

I'm on XP Pro SP3.


Mainsworthy(Posted 2013) [#3]
I asume you got it going, as its the same controls as Go-Cavin that you also tried? Im so glad you gave the games a try , thankyou!


Who was John Galt?(Posted 2013) [#4]
Lookin' good. Much prefer the new tileset.


Mainsworthy(Posted 2013) [#5]
Thanks John, Im glad you checked it out, just updated to v37 not much differrent, just a few tweeks


Imperium(Posted 2013) [#6]
New version works fine. Not sure what was wrong with the previous release but it seemed like it was not registering my keypresses for generating the game world. What's strange is monsters still would randomly appear and attack me. :)


Mainsworthy(Posted 2013) [#7]
Glad it worked out ! Thanks for trying the game too :)