Random questions about Monkey 2

Community Forums/Monkey2 Talk/Random questions about Monkey 2

Hezkore(Posted 2015) [#1]
These questions are mostly aimed directly at Mark.
But anyone is welcome to answer if they know anything!

It sounds like you're focusing more on Android and iOS this time Mark.
Facebook, Twitter and all that is a pretty big deal on those platforms (login, high-score, friends), are you planning on supporting those things this time around?
I don't think anyone has gotten Facebook to properly work on both Android and iOS with Monkey X so far.

And you mentioned Mojo2.
Will it strictly be for Monkey X, or will it be "ported" over to Monkey 2?
Or can we expect to see similar features in Monkey 2 with its own library/module?

Are you planning on having some sort of project manager?
In Monkey X you had to fiddle with HTML and XML to setup your project once it was compiled.
It really seems like Monkey 2 could use some sort of development suite, from where you could tweak your project for all platforms.
Even if that just means a simple built-in HTML/XML editor.

The build targets you've chosen to keep all have native user interfaces.
Are you planning on allowing us to build native Android and iOS UIs?
Perhaps bring back some version of MaxGUI for Windows, Mac and Linux?

Many years ago there was talk about a module called Max3D.
Are there any plans for a Mojo3D module?

Thanks for your effort Mark!