Does Monkey do.. Hardware Index / Vertex Buffers..

Community Forums/Monkey Talk/Does Monkey do.. Hardware Index / Vertex Buffers..

matibee(Posted 2012) [#1]
on iOS, Android, HTML5?

I'm not concerned about the desktops or the XBox but I would expect them to be capable of this anyway.

Perhaps AdamRedwoods mighty impressive looking miniB3D is the answer?

Background:

I have a pretty big platform game and don't want to DrawTile(x,y) for each individual tile, for each layer. As there will be very few texture swaps I'm going to clump tiles into vertex lists/buffers which can then be drawn via hardware, in a single call.


skidracer(Posted 2012) [#2]
Mojo already batches repeated calls to DrawImage in a vertex buffer for images that share same source texture.

Last edited 2012