Pirate Solitaire - Monkey Edition
Community Forums/Monkey Talk/Pirate Solitaire - Monkey Edition
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Finally finished the Android version of PS Coded in Monkey using Diddy $1.50AUD for the full game: https://market.android.com/details?id=com.therevillsgames.piratesolitaire Also Pirate TriPeak Solitaire which is Free: https://market.android.com/details?id=com.therevillsgames.piratesolitairetriPeaks Next week the iOS version |
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Terrific. Nice music,graphics, and interface. Works pretty much perfectly! Just testing the FREE version at the moment. Will purchase too One note - when you remove the last card from the map (making coins appear), you can flick the card back onto the map, then remove it again to get more coins BTW, it might be worth tweaking the game to allow installing to SDCard. At 10MB some folks might want to move the app Last edited 2011 |
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Thanks Jim :) You've got the Galaxy S havent you? Does it play alright? You remove the last card from the map (making coins appear), you can flick the card back onto the map, then remove it again to get more coins Ah, I had that on my to-do list but I rubbed it out... must have broken it again... installing to SDCard Ill have a look... havent got a clue how to do that right now :) Actually I knew you can do it with some apps, but I dont know how to do it on my phone - any tips? Last edited 2011 |
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Yes, I have the Galaxy S. The game plays perfectly. Screen layout is fine, and audio is good As for "Move to SD card" option. What I read up on is that you need to add the following to the 'root' of the manifest. Note that this option is for Android 2.2 onwards, (but it's still ok with 2.1 and lower, which will simply ignore the option) ' force install to internal SD android:installLocation=internalOnly ' use external SD where possible, otherwise fall back to internal android:installLocation=preferExternal ' let system decide android:installLocation=auto |
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Thanks for that Jim. It looks like if you use the copy protection feature you can not use the external storage: http://android-developers.blogspot.com/2010/07/apps-on-sd-card-details.html |
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I've just downloaded the free version and I was really impressed with the graphics, sound and gameplay and then it crashed. Started another game and it crashed again. Both crashes occurred when the cards were spinning. I've got a Orange san francisco with android 2.2. I hope this can be fixed soon. |
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Hi ReKlaw, Thanks for testing it. Do you have the Android SDK installed? If so could you run the Dalvik Debug Monitor (ddms) with your phone plugged in and running PS, then paste the log file here? Thanks! Last edited 2011 |
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How did you address the different resolutions or did you just hard code it to a fixed res? Looks great btw. ;) |
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Thanks MGE :) The game is coded at a fixed 480x320 resolution (the middle ground of Android resolutions), I then use Monkey to detect the device's resolution and scale via a calculated ratio: 'Device width and height Global DEVICE_WIDTH% Global DEVICE_HEIGHT% ' Screen width and height Global SCREEN_WIDTH# = 480 Global SCREEN_HEIGHT# = 320 ' Used for Virtual Res Global SCREENX_RATIO# = 1 Global SCREENY_RATIO# = 1 ... Method OnCreate:Int() ' Store the device width and height DEVICE_WIDTH = DeviceWidth() DEVICE_HEIGHT = DeviceHeight() SCREENX_RATIO = DEVICE_WIDTH/SCREEN_WIDTH SCREENY_RATIO = DEVICE_HEIGHT/SCREEN_HEIGHT ... Method OnRender:Int() PushMatrix Scale SCREENX_RATIO, SCREENY_RATIO ' Draw stuff here PopMatrix Last edited 2011 |
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You got High work rate to code whatever you like and get things done! Well Done :) |
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We are pleased to announce that the iOS verison of Pirates in now available on the App Store: http://itunes.apple.com/au/app/pirate-solitaire/id442150512?mt=8 (Now to think if I want to do it all over again - such a PITA!) |
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How's sales going in the Android world? Having purchased Pirate Solitaire some time back its nice to see a couple of updates come through via the market. Have you had any complaints about compatibility with particular Android devices? Also, may I ask who done the music for the game? It's really nice Last edited 2011 |
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How's sales going in the Android world? Pretty slow... I really dont know how to market the bloody thing! Android: 26 sales in 16 days... iOS: 30 sales in 3 days... Have you had any complaints about compatibility with particular Android devices? I've had a couple, but really vague reports which I cant follow up on. Also, may I ask who done the music for the game? It's really nice Kevin MacLeod (from the clan MacLeod ;)) http://incompetech.com/m/c/royalty-free/ |
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I use Kevin's stuff, too. IIRC, you have some music in PS that I used for Magicville. Its all good stuff. |
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HD version is now out for the iPad: http://itunes.apple.com/app/pirate-solitaire-hd/id445259115?mt=8# :) |
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Yep fun game. I had a go of it the other night on Monkeycoder. Great work! |
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Flash version just released today on BFG: http://www.bigfishgames.com/online-games/14159/pirate-solitaire/index.html |
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I'm so trying this within the next week... |
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Now >10.000 Downloads on Android. WOW! Keep it up. Is it comparable with the sales as well? Last edited 2011 |
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Are you doing any cross-marketing? e.g. in the PC version, have a splash screen or something advertising the existence of the Android / iOS versions? |
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went to trial this, mu phones full --- aaargh. Will try before the weekends out. |