[SOLVED] Monkey + MiniB3D problem
Community Forums/Monkey Talk/[SOLVED] Monkey + MiniB3D problem
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I'm posting this here as I cannot get any response from the MonkeyX forum/community since 4 months ago. I was hoping and maybe I can get some answers here or at least similar experience from other members/users. ..so I'm trying the latest MonkeyX and minib3d, desktop version builds ok but with HTML5 I get this error: Error : Unable to find overload for glDrawElements(Int,Int,Int,DataBuffer). I also tried import minib3d.opengl.opengles20but no luck. |
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I thought monkey was just for 2d flash games? :-) Perhaps the gl API is different on html5? Did you have a look in the code for glDrawElements? |
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I thought monkey was just for 2d flash games? :-) Hey Brucey, I thought so too and was glad this framework equivalent exists. It was created and maintained by Adam Redwoods, It's been going on for years now, not sure why it's not been brought up here or that popular, but it looks promising.. https://github.com/adamredwoods/minib3d-monkey Perhaps the gl API is different on html5? Did you have a look in the code for glDrawElements? maybe.. but I don't know where to start debugging :/ Side note: For some reason the bmax equivalent (minib3d) looks faster consider bmax and monkey are both made initially for 2D... any ideas? |
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@RustyKristi: Did you find out how to fix the error? Edit: Seems like enclosing the offensive lines with #if TARGET<>"html5" ... #end helps. |
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@ratking Ah not yet, but thanks a lot for this tip I will try this now.. |
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I can confirm that this works now. Thanks again ratking, did not expect that part omitted to be not that critical. |