Ignition X Update

Community Forums/Monkey Talk/Ignition X Update

Playniax(Posted 2016) [#1]
Ignition X V2.08 is up!

• Added a new template
• Added vertical progress bar
• Added OnGuiPageChange() method to both iPlayfield and iEngine
• Fixed sound problems on HTML5 playing the wrong format

Ignition X demos

- Typoooh
- Galaxy Protector
- Gravity Zone
- Boulderdash
- Platformer
- 1942-ish
- Joystick
- Joypad
- Maya
- Spiral
- Slider
- Cartoon gui
- Rotating gui
- Trucker
- Scrollbox
- Game gui
- Screen Mode Selector
- Rotating Box2d
- Angry gui
- Collisions


Jason W.(Posted 2016) [#2]
haha..Typoooh is awesome!!

Jason


Playniax(Posted 2016) [#3]
Thanks!


Blitzplotter(Posted 2016) [#4]
Agreed, Typooh is awesome +1 ;)

Galaxy Protector is also very impressive, okay - I need to go and code some of my own Monkey blah now, although playing games seems to take a precedence these days!


therevills(Posted 2016) [#5]
Top work!


Playniax(Posted 2016) [#6]
Thanks guys!


Hotshot2005(Posted 2016) [#7]
Great stuffs there :-)

Good to see getting updated :-)


Playniax(Posted 2016) [#8]
Thanks! Shows Monkey 'ain't that bad' right? ;)


Sledge(Posted 2016) [#9]
Ooh! Touch scroller! Does it handle images? Don't answer that, I'll go check! :D


Hotshot2005(Posted 2016) [#10]
Did testing on new surface 3 and run so well :-)


Blitzplotter(Posted 2016) [#11]
The 'pulsing' effect on the spiral really draws you in


Hotshot2005(Posted 2016) [#12]
Blitzpotter - Yes I agree it does and the hardest part is last bit that need lots of focus and keep your nerve not to make mistake!


Playniax(Posted 2016) [#13]
For the next update...

I have created a 'visual toolbox' that can help position objects at runtime, pause or speedup your game.
You can only 'edit' existing objects created in code (so this is not a full editor) but it can be very helpful.
Here is a little demo
You can use the 'big' button to toggle between Gui and Scene debug mode.
T will show or hide the toolbox menu and F1 is help,

Note that it probably works best when you pause the app!


Playniax(Posted 2016) [#14]
Ignition X v2.09 is up!

It includes the experimental 'visual toolbox' mentioned above and some minor changes.


Playniax(Posted 2016) [#15]
New Ignition X demo game coming up soon...


Playniax(Posted 2016) [#16]
I have updated the 30 days HTML5 trial version to v2.09

The zip file contains both a free version of Monkey X and the Ignition X modules (pre-installed).

PLEASE! make sure that you build the .monkey files (bananas, demos, etc.) with the Monkey X version that comes with this zip! or IT WILL NOT WORK! Probably best to open it from within Ted!

Download the zip file here!


Playniax(Posted 2016) [#17]
I am going to experiment with an online source code library for Ignition X. For now I have uploaded just a few examples and demos most of them known but the idea is to update it frequently with new stuff even between Ignition X updates. At the bottom of each demo you will find a link to the source code project. Of course you need Ignition X to compile them.

For Pyro I will do the same...


Playniax(Posted 2016) [#18]
I have added a 'avoiding cars' style of example to the Ignition X source code library

Moving on to a pathfinding demo...


Playniax(Posted 2016) [#19]
Little update showing GUI components


Playniax(Posted 2016) [#20]
I still need to iron some bugs out and finalize the demo but here is a little preview of the new Ignition X / Pyro simple pathfinder in action.

Use the cursor keys to control the little Pacmaniax.

I am using 3 layers of tiles and a virtual resolution of 1024x768 so I am not sure of the performance in some browsers.


Derron(Posted 2016) [#21]
@Pacmaniax

http://www.geek.com/games/bandai-namco-to-let-other-developers-use-its-ip-including-pac-man-digdug-1619217/

http://gematsu.com/2015/03/bandai-namco-opening-catalog-ip-to-japanese-creators-next-month

-> IP is available for use to _Japanese_ developers.

Dunno if you'd better name it differently and/or replace the gfx a bit (no yellow biting-circle/pill + ghosts).


bye
Ron


Playniax(Posted 2016) [#22]
Little Ignition X source code library update. Simple particles, rube and system menu examples.


Playniax(Posted 2016) [#23]
Little update on the path finding demo can be seen here
You can now kill the ghosts and be killed.
Bugs should be fixed also.
I will finalize the demo and add the path finder to the next Ignition and Pyro updates!

Use the cursor keys to control the little Pacmaniax.

Like I said before, I am using 3 layers of tiles and a virtual resolution of 1024x768 so I am not sure of the performance in some browsers.


Derron(Posted 2016) [#24]
Bigger Ghosts overlap the maze borders


bye
Ron


Playniax(Posted 2016) [#25]
Hi Derron, you are correct. All the sprites are bit 'off'. This will be corrected in the final version.


Playniax(Posted 2016) [#26]
I am very busy at the moment porting Pyro to Monkey 2! Monkey 2 is not finished yet but already AWESOME! ( Please support Mark here: https://www.patreon.com/monkey2?ty=h ) And I am also working on an update for Ignition X (long overdue!). The next update will have the simple pathfinder class (the one from Pyro), a pacman-ish demo, tile engine improvements and bug fixxes.

Pacman / pathfinder demo can be found here: http://www.playniax.com/sourcecode/pyro/index.html


Playniax(Posted 2016) [#27]
Ignition X V2.10 is up!

• Fixed sliders OnRelease issues
• Remove iOrientationTest and replaced with iRotateDevice() because the html5 version got broken
• Fixed some small iVec2 issues
• Added simple pathfinder module
• Added Pacman-ish demo that uses the pathfinder
• Some improvements on getting / setting / removing tiles in engine mode


Playniax(Posted 2016) [#28]
Ignition X V2.11 is up!

* Added seperate gui fade properties to engine and playfield: GuiAlphaFade and GuiColorFade
* Added CheckPlayfieldBounds property to gui objects
* Added the latest SKN3 Spine fix
* Fixed iApp not closing app
* Fixed playfield virtual resolution issues and resizing
* Fixed Released and Hit not responding of gui objects in a scroll box
* Fixed some more slider issues
* Fixed group ghost states


Playniax(Posted 2016) [#29]
I thought it would be nice to share this little preview of a new demo for Ignition X : http://www.playniax.com/SAF/2sorcerers/

It still needs some polishing though...

Player 1 controls : Cursor keys to walk and M to (re)appear or shoot.

Player 2 controls : Keys ZXCV to walk and B to (re)appear or shoot.

The 'game' has some simple AI and is probably most fun to play with 2.


Playniax(Posted 2016) [#30]
Another preview of a demo for Ignition X ( next update! )

http://www.playniax.com/SAF/tablegame/

It was inspired by an old arcade table game I used to play at a friends house. When finished it can be played on an Tablet.
This version is not optimized for HTML5 yet so it could be slow on some hardware.
Best to test it on a desktop computer.

Controls are:

M and Comma to fire/(re)start and cursor keys to control the blue ship.
V and B to fire/(re)start and Z, X and C to control the red ship.

Or you can use the on-screen buttons with mouse / maybe touch.


Playniax(Posted 2017) [#31]
Ignition X is now on itch.io and is now only $39 USD!

Ignition X / Monkey X is still relevant because I consider Pyro 2 / Monkey 2 a work in progress ( although very stable and useable ) and because of the many targets Monkey X supports.