Ignition X 2.06 is out
Community Forums/Monkey Talk/Ignition X 2.06 is out
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Hi, Just a little update on Ignition X The R.U.B.E. importer is now included and no longer a stand alone product! And I tweaked the docs a bit. We also have a new support / download center: http://support.playniax.com The Ignitionxlive support site will shut down eventually and everything has moved to http://support.playniax.com You do need to make a new account though and use your existing license key to register. You may want to check out our newest product called Pyro: http://www.blitzmax.com/Community/posts.php?topic=104685 Pyro is a new game framework for Monkey X and the spiritual successor to Ignition X Pyro was written from scratch with all the cool new features of Mojo 2 (and ONLY Mojo 2!) in mind and anticipating the arrival of Monkey 2! We do intend to maintain and improve Ignition X but Ignition X will stay Mojo 1 ONLY! where Pyro focuses on Mojo 2! Bye |
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Thanks for the update Playniax ;) |
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I have created a Spine wrapper for Ignition X. Here is a demo http://playniax.com/showcase/spine/MonkeyGame.html (test collision between the Spineboy and the bullet by moving the bullet towards the gun) |
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I have uploaded a 30 days HTML5 trial version of Ignition X for you guys to play with for Windows and Mac (no Linux version yet). The zip file contains both a free version of Monkey X and the Ignition X modules (pre-installed). PLEASE! make sure that you build the .monkey files (bananas, demos, etc.) with the Monkey X version that comes with this zip! or IT WILL NOT WORK! Probably best to open it from within Ted! Download the zip file here! Pyro demo can be found here! Enjoy! |
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@Playniax, sounds great - will give it a whirl in between the small amount of time (relatively speaking) I have dedicated to getting my Monkey on with Monkey. Do any of your demos lend themselves to 'pathfinding' data? Look forward to trying it out soon anyhow - and I love the fact its in HTML5, compiled code for all on the web ;) |
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Do any of your demos lend themselves to 'pathfinding' data? I never added it officially but there is a lot of pathfinding code here that can be used. It is still on my list though... |