How to save Monkey?

Community Forums/Monkey Talk/How to save Monkey?

Happy Sammy(Posted 2014) [#1]
Hi all,

Should monkey set a deadline to raise the price?
Paying USD 100 once is a steal to maintain an excellent language and websites for increasing platforms and features. This is very hard to live.
Do you ever write any software for only USD 100 and then no extra fee for maintenance? NO ONE!!!
It does not show any respect to Mark at all.
Each major updates should be charged, especially for 1 developer.(Unity has 1.x,2.x..,4.x and GameMaker has 8.x and studio)
Unity or Unreal has over 200 employers. GameMaker is going to have 50.
Monkey has 1 only to maintain different platforms.
No respect for 1 person fighting with large companies with many employees??? Why?
With more budget, Mark don't need to care about other things and concentrate on future development.

Why not consider KickStarter to raise funding?
I saw some guys just propose their visions. They don't have the physical products at all and still get good funding. Just show what you have done to the world. Monkey is already a practical product and run daily. Many games are created with it. Why not draft a proposal for Monkey 2 features? Some supporters are quite rich and are willing to support good projects.
How about greenlight on steam? Even very bad games or softwares can be put to sell on Steam, why not Monkey?

Besides, why Monkey users are shy to mention that the games are "powered by Monkey-X", so that many people know this name on internet?

If budget is allowed, why there is no monkey-x asset store to sell monkey stuffs, like Unity asset store?

Just my 2 cents.

Please comment.
Thank you for your attention.


Kryzon(Posted 2014) [#2]
Hello.
Why are you worrying about this? We wish for him to prosper of course, but he didn't ask for help at any point.
He does not post around here anymore, so it's likely that your suggestions will be missed out.

If you'd like to reach him, his address is on his profile here, otherwise this will be a fruitless attempt.


Happy Sammy(Posted 2014) [#3]
@Kryzon:Thank you for your tips. :)

Edit: Although one vs. many, Monkey (USD 100) run faster than Unity (USD 1500+1500 = 3000 for android platform).
Pay more, Get less.???
Quote from unity user "Xaron":
I've used 2000 sprites which move randomly over the screen. Results are:

Unity 4.5
APK size: 8,404,358 bytes
FPS: ~20

Monkey v79c
APK size: 67,331 bytes
FPS: ~33


See here!

Besides, with Mark's long-term software experience (> 30 years), he could make some live workshops (with fee) or live discussion (may be youtube live) to teach people how to program, compiler design and optimization techniques. "mark sibly" is a brand name. Others can benefit from the workshops and Mark gets funding. Win-Win situation.
example: subscription of "cgcookie" to provide tutorials for blender and special fee for blender workshops..
How about Monkey-X workshop???

Open-source cannot save Monkey.It would only leave it to the current state.
No one know all key elements of Monkey design, except Mark. (Mark may train some guys to continue Monkey)


Happy Sammy(Posted 2014) [#4]
Why not there is a "Donate" button here or in Monkey-X forum,
if there someone want to support Monkey-X v.2?


Happy Sammy(Posted 2014) [#5]
Please continue on http://www.monkey-x.com/Community/topics.php?forum=210


Kryzon(Posted 2014) [#6]
There isn't a donate button because that'd be a strong statement from a commercial entity.
You usually see donate buttons from developers of tools that started as freeware. You donate because you like the tool and want the developer to continue working on it, but it's an informal relation.
If you are a commercial entity with a store or service, having a button like that means that you're going bankrupt, and also that you lose some formality.

Imagine if Microsoft or Amazon added a donate button to their websites -- what would that tell you?


Calibrator(Posted 2014) [#7]
Also: If you want to push Monkey because you like it or want to support it then simply buy another licence. Nobody will stop you.


GaryV(Posted 2014) [#8]
I am still waiting for a compiler vendor to follow the microtransaction principle. Sell the language super cheap, but then have an additional charge for each time you compile something.


Happy Sammy(Posted 2014) [#9]
@Kryzon: You are right.


degac(Posted 2014) [#10]
@GaryV

I was thinging the same some months ago (when an user asked to have to program/compile directly on a tablet/mobile) as a possible 'strategy' for MonkeyX.
But to be honest I think the cost to use/maintain a such system are too big compared to the potential user base (and what is the 0'right price' for compiling a simple or complex program?)
Morover you need to 'send' your code+resources (gfx/msc etc) to a remote server to be compiled and wait to have the APK (or EXE) completed. I think it will be cost too much in terms of time and money.
Without the last consideration: you need an internet connection to use it...


GfK(Posted 2014) [#11]
How to save Monkey?
Monkey needs saving??


Calibrator(Posted 2014) [#12]
Mark needs your savings!

;-)


Happy Sammy(Posted 2014) [#13]
Monkey needs saving??


Mark needs your savings!


It was miserable of you both to make fun of Mark's financial problem,without any practical solution ?!

Practical solution please!!!


Zethrax(Posted 2014) [#14]
The practical solution is for Mark to stop releasing his well designed compilers and libraries with a shoddy IDE and documentation. The IDE and documentation is the first thing a potential customer will encounter when using the demo versions and making the decision on whether they want to buy the full version or try a diferent product. They are the user's interface to the compiler and libraries, and their quality is also a yardstick that a potential customer will make use of when judging the potential quality of the compiler.

In any case this thread is idiotic. These are Mark's problems to solve - not his customers.