Help with maps

Community Forums/General Help/Help with maps

Yue(Posted 2012) [#1]
Hello there if someone simply explains what role the following textures and in what order to apply a model and what is the objective.

I appreciate the help.





dawlane(Posted 2012) [#2]
Check out Polycounts Texturing Category for information on.
Displacement Maps
Normal maps
Ambient Occlusion
Specular Maps
DUDV Maps

How each of these is used depends on the shader being used.

Last edited 2012


AdamStrange(Posted 2012) [#3]
yep the engine and shader define how many textures are used and what they do.

in general, if you're not dealing with a new/advanced shader/render system then the 3 most common would be:
- standard rgb texture for your paint job
- normal map for pseudo height/bump mapping
- specular map for added highlights
- possibly an alpha map if the engine supports it

displacement and amb. occlusion are a bit overkill and I hadn't heard of DUDV but can see how it could be used.

looking at you recent posts I would hazard a guess you are dealing with rgb texture & normal mapping. It looks like you are also using some sort of deferred renderer for the god rays and post effects.