Warner Engine will not load 3DS files
Community Forums/General Help/Warner Engine will not load 3DS files
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Hi, I just made a really cool 3DS model in Blender but when I try and load it up in BlitzMax/WarnerEngine it will just sit there and do nothing and finally says the app has quit or something like that and asks if I want to ignore the message. Here is an example of what I have typed in. Import warner.engine Global width=800 Global height=600 Graphics3D width,height,32,2 AutoMidhandle True Global light,camera,object light=CreateLight() RotateEntity light,90,0,0 camera=CreateCamera() object=LoadMesh("my_player.3ds") PositionEntity object,0,0,10 Repeat UpdateWorld RenderWorld Flip(-1) Until Appterminate() or KeyDown(KEY_ESCAPE) End I'm not sure if this is the correct place to post this but oh well. :D Also Im using the Alpha of Warner Engine with BlitzMax 1.47 |
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few things: -Have you tried stepping it with the debugger to find out how far it is getting down the code before it locks up. -(OR) Put some log markers in and find out how far it is getting down the code before it locks up. (if you don't know how to use debugger) -Have you tried it with another mesh? -Is the 3DS file in the correct version, are all texture files there (although likely not the issue)? -Have you tried importing your mesh into another app/engine (eg, fragmotion or blitz3d?) -Have you tried using .B3d files instead? (warner engine can load these and imo is a "nicer" format that 3ds) -What is the geom count of the mesh (not insanely high or something is it?) Last edited 2012 |
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I just got on my old PC and converted the files to .b3d and all works fine. Thanks for your help D4NM4N :) |
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If you don't mind sharing the 3DS model, I could take a look. May take me a week or two since I've many projects, but I'd like to get Warner's 3DS loader into monkey+minib3d as well. awpiette /at/ yahoo |