Programs for Producing music

Community Forums/General Help/Programs for Producing music

Nate the Great(Posted 2012) [#1]
Hi, I have a team of people and we are working on a game for a competition and we have hit a wall in one area. I have a brilliant composer but we cant find any programs for him to create his songs with that will allow for it in their licensing... Normally this wouldn't be an issue but it is for a competition so we have to provide documentation and detailed descriptions of how we made each and every part of the game. So far we have checked out garage band and a few others and none of them allow for music to be converted to other formats or to be used in games. Does anyone know of any free or cheap music programs that allow for music and sound effects made with them to be used in a game and converted to different file formats?


AdamRedwoods(Posted 2012) [#2]
You can try VST plugins
http://blitzmax.com/Community/posts.php?topic=94502

Music composing:
ZMaestro
Zynewave Podium

if you need to convert something, use Audacity to record wave-in from the sound card, and then you can output whatever you want.

I use Audacity for almost everything, I find it even better than some commercial programs, it is light and quick.

Last edited 2012


Nate the Great(Posted 2012) [#3]
Audacity is awesome and we are already using it as much as we can. The problem is most sound programs we have tried say you are not allowed to convert the sound into any other format from the one it outputs and we must obey these rules because we have to submit all of this information to the competition along with the game.


Captain Wicker (crazy hillbilly)(Posted 2012) [#4]
I've always been a big fan of the magix music maker series but linux multimedia is good as someone pointed out and it free. http://lmms.sf.net/

If you use Mac, you could always try out Garage Band.


Kryzon(Posted 2012) [#5]
Take a look at OpenMPT: http://openmpt.org/features

MPT stands for "ModPlug Tracker", a tracker that went open-source and was juiced up by the community with more features and a greater range of supported formats, thus becoming what we currently have above.

It's a module tracker, so you can produce anything that sounds like something from the N64 or DOS libraries - potentially better if you can spare the extra channels and good quality samples.

With OpenMPT not only can you compose the modules, but you can render them as WAV files (and convert to license-friendly OGG with Audacity), or save them in the module container to be reproduced in real-time by your engine, with all the DSP you can think of (such as reverb).
Actually, reproducing the modules in real time gives you greater control over the musical events, which in turn could give room to some very interesting musically-synchronised gameplay.

Last edited 2012


steve_ancell(Posted 2012) [#6]
I downloaded this one a couple of days ago, may be worth a try.

http://psycle.pastnotecut.org/portal.php