Okay, finished my software, now how to sell it?
Community Forums/General Help/Okay, finished my software, now how to sell it?
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Considering the download full package with limited functionality and then if they like they buy - just not sure how to invoke this method of selling software... |
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The best way is a bespoke keygen. You'll basically have your keygen written in PHP, which the likes of BMT can put on their ordering system to issue licence keys. Then, you have licence key validation code in your app which verifies that the key and email address pair is valid. If not, the program operates in a 'demo' state. How to write a keygen in PHP? Pretty easy - start with the user's email address, and embed that together with a unique application key (anything you want) into a single string. Then, create a hash of that string (use MD5 or SHA1, for example). This will give you a hash key of fixed length. Then, add in some bespoke processing so the key is no longer a straight hash of the email address/application key string as that'd be relatively easy to crack. Finally, add further processing to convert the resulting string into a user-friendly licence key. |
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Interesting. Is the "user-friendly licence key" sent to the purchaser via email? |
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yep. sure they can pass it around, but then it's completely traceable and if you went a step further with online validation, you could disable any copies that were using that key. |
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Why not send it to Idigicon Ltd? http://www.idigicon.com/ |
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@GfK, thanks for the feedback - that is what I was aiming for. I know Ultimate Unwrap had a similar scheme I'd like to emulate and this gives me the grounding to move forward. I basically stripped out all the requirements creep malarky that a team could've implemented - but as an indie it was a no-go. |
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Why not send it to Idigicon Ltd? Oh dear./me gets out the popcorn and settles back |
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Oh dear. /me gets out the popcorn and settles back Why do you say that? Idigicon is a publishing company formerly known as GuildHall Leisure. George Bray says that they can publish blitz basic games. Written a game? Then why not send it to Idigicon (Limited) for evaluation - where we will give you an honest opinion and if it fits into our games portfolio we will offer you an excellent royalty rate for your game. We are really looking forward to all your efforts. Send demo/full game to: Attn: George Bray c/o: IDIGICON Limited Ashfield House, Ashfield Road Balby, Doncaster South Yorkshire United Kingdom DN3 8QD Tel: (01302) 310800 Fax: (01302) 314001 Email: george.bray@... It sounds alright to me. :) |
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Cpt Wicker, thank you for your input, however I am not pursuing that option at this time. @big10p ;) |
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SoftWrap is good http://www.softwrap.com/ |
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softwrap is crap! Oh, and george bray hasn't worked at idigcon for about 7 years now, plus they went into administration two years ago. So probably not a good option. Last edited 2011 |
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Anyone try PayPal's IPN? https://cms.paypal.com/cgi-bin/marketingweb?cmd=_render-content&content_ID=developer/e_howto_admin_IPNIntro |
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Adam, I have not tried or heard of that option I will. Give it some thoughy. Thanks. |
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ShareIT ? seems to be what a lot of indies use, also what BRL use if im not mistaken. |
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Oh as for Idigicon I had no idea they were still around, I know a lot of people had issues with them but I just cant hate on them, it was them that brought me over to Blitz3D from DarkBasic Pro. |
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FastSpring offers DRM integration: http://www.fastspring.com/features.php |
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Thanks for the additional suggestions folks, will explore soonish... |