video recording programs that don't lag?

Community Forums/General Help/video recording programs that don't lag?

Cubed Inc.(Posted 2011) [#1]
Does anybody know any video recording programs that won't drop down to 10 fps when you actually start recording? Some people are interested in my game and I want to post a prototype video just to show them what may be expected in actual motion.


Matty(Posted 2011) [#2]
I use snagit - a great program for capturing screenshots and the like, but it also captures video. It's not free, but is fairly cheap. Also great for annotating screenshots too.

http://www.techsmith.com/snagit/default.asp?gclid=CMzw3MrfgKoCFVIQHAodeUFKyg

If you don't want your video to lag try to make sure that your game has a delay command in the main loop - and that it is not too cpu intensive.


MikeHart(Posted 2011) [#3]
For Windows the best I saw so far is Fraps.


xlsior(Posted 2011) [#4]
Another vote for Fraps.

Note that with many of the screencapture programs, for best results you can/should default to a fast/lightweight video codec -- the files tend to get pretty big with those, but the CPU won't waste a ton of real-time CPU power on it and leave that processing power available for your game to run instead.

Then after you are done recording, you can use a video conversion program to change it over to a much more efficient codec to shrink down your resulting file size.


Kryzon(Posted 2011) [#5]
Totally agree with xlsior. Do what you can to ensure maximum performance while recording (even not using any compression at all as your output settings).
IMO Fraps is best suited for full-screen graphics context recording (D3D and GL too if I'm not mistaken). Test various resolution and frame-rate settings (keep the frame-rate option preferably bigger than 30).

Worry about filesize, resolution and codec later. You can use VirtualDub to compress the video, scale it and add filters as you wish.

Last edited 2011


Gabriel(Posted 2011) [#6]
Quicktime - the version which was preinstalled - has a screencasting feature which records beautifully at 1920x1080P on my iMac. Not much use if your game is Windows only, of course, but if it's a BlitzMax or Monkey game, and you have a Mac version, that's one thing to try that won't cost a penny.


Nate the Great(Posted 2011) [#7]
I use camstudio, its free, I found that messing around with the codecs and quality settings for a while, it can record really well but its not as easy to use as fraps and other non-free programs.


Zethrax(Posted 2011) [#8]
FRAPS is what I use, but here's a few free alternatives to Fraps if you want to try them out:-

http://camstudio.org/
http://taksi.sourceforge.net/
http://v2.planetgamecam.com/
http://www.growlersoftware.com/
http://www.wegame.com/download/

Ideally, record the video to a separate hard drive from the one the OS uses by default.

If you need a good free editing tool for your videos, then personally I use and recommend AvideMux ( http://avidemux.org/ ). Check the Wiki for information on how to use it. Drag and drop all the video segments that make up your recording session onto the AvideMux window and they will all get appended in chronological order. Once the raw videos are loaded you'll need to configure the transcoding options options in the sidebar. I usually set 'Video' to MPEG-4 AVC, 'Audio' to AAC (Faac), and 'Format' to MP4. These are the native formats that YouTube uses, as far as I'm aware. Then I go to 'Video' > 'Configure' and set the quality slider to 23 (actually I've stopped doing this as the default setting of 26 gives me video quality and a file size that I can live with), which gives me a good compromise between quality and file size. After that I go to 'Video' > 'Filters' click 'Colors', double-click 'Contrast' and bump the brightness slider up a bit, if required. Then use the A and B position markers to trim the video and section it up into under 15 minute clips for uploading to Youtube. Click the 'Save Video' button to begin transcoding the video, and then you should have a video ready for uploading.