Any suggestions for GUI's within B3D & tutorials?

Community Forums/General Help/Any suggestions for GUI's within B3D & tutorials?

Blitzplotter(Posted 2010) [#1]
I confess, I've used (cough) VB6 for front ends to my B3D & BMax projects. But I fancy going native in B3D for the GUI's.

Any recommendations?


Yasha(Posted 2010) [#2]
The lack of native function pointer support in B3D means that there are no particularly good GUIs, as you can't really have any kind of event-based design. (I was thinking about building one using FastPointer, but haven't got around to doing it yet.)

That aside, the existing options aren't so bad in terms of drawing or actual functionality. Since you have BMax I guess you want to use B3D for 3D, which means you should avoid using a GUI that draws with the 2D engine, unless you don't mind a huge performance hit.

The new Draw3D has some GUI features built in: http://www.blitzbasic.com/Community/posts.php?topic=92270

Escape GUI comes in both pure 2D and via-3D (bottom of the page) flavours, and has a complete range of features: http://www.east-power-soft.de/index.php?menu=blitzbasic_blitzbasic_escape

Last edited 2010


Blitzplotter(Posted 2010) [#3]
@Yasha, I bought fastlib recently, I might dip into that. I'm off checking out your link for Escape GUI, thanks!


Leon Drake(Posted 2010) [#4]
GUIw512 was also another GUI waaaaaay back in the day that required fast image to run, but its a really really good event based GUI

http://blitz.pp.ru/forum/showthread.php?s=&threadid=1342&perpage=15&pagenumber=1

apparently DL link still works.

uploading the helpfiles somewhere like here

http://endsoflegend.com/help

and running it through google translate helps.


Leon Drake(Posted 2010) [#5]
hmm i guess its pretty recent cause it has sources for xors3d now. dang i guess i havent updated it in a while..


GaryV(Posted 2010) [#6]
AlbaLynx [GUI]
http://www.blitzbasic.com/Community/posts.php?topic=91509