I've been asked to develop an iPhone app...
Community Forums/General Help/I've been asked to develop an iPhone app...
| ||
[edit] Sorted :) |
| ||
So you just came here to show off, right? :D kidding... PS: I'm wondering if "just" developing a game for iPhone\iPad will get it sold. According to what someone else said, your advertising would play, like, 60% of the part in getting your game known. The rest is its quality. I don't know why I'm saying this - perhaps I just don't want your thread to go empty-handed without some discussion. |
| ||
If only :) I needed some help that wasn't *really* iPhone specific, but I found what I think/hope will be the answer: http://developer.apple.com/iphone/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_images/dq_images.html Oh, and I didn't actually intend to delete the content of my original post. In my haste, I over-typed it instead of adding to it [sigh] |
| ||
haha no problem :D Thanks for the link and good luck with your project. |
| ||
Milky Joe: DONT use Quartz2d if your serious about iPhone development and making games that are 'fast' go with OpenGL ES there are loads of tutorials about it around the internet so then you can create an engine an then make a fast engine. You can still use AVAudioPlayer for audio etc just using OpenGL ES for graphics as the AppleUI (UIImageView, UIView) are pig slow for anything decent. |
| ||
Thanks EdzUp, but it's not for a game - It's for an app that will image masks. For games, I've got Ansca's Corona. |