Entire city mesh

Community Forums/General Help/Entire city mesh

fox95871(Posted 2009) [#1]
Hi, does anyone know where I could get an entire mesh of a city, preferably with a texture? The Blitz compatible formats, 3ds, b3d, and x are fine, but obj would be better so I can modify it.


puki(Posted 2009) [#2]
Yep, but you will have to pay for it.

http://www.3drt.com/3dm/levels/urban_set/urban_set.htm

http://www.blitzbasic.com/Community/posts.php?topic=74650


fox95871(Posted 2009) [#3]
You mean with money? It's green, right?

If anyone knows of a free one please post it.


Shambler(Posted 2009) [#4]
No, that sort of money is plastic, Gold card plastic ^^


puki(Posted 2009) [#5]
http://www.turbosquid.com/3d-models/city-skyscrapers-buildings-3ds-free/415316

http://www.sharecg.com/v/5186/3d-model/Future-City?division_id=5

http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1125


Ross C(Posted 2009) [#6]
That's not a bad website for models. Although, i did contact them a few times about custom work, and they have never got back to me...


ZJP(Posted 2009) [#7]
Hi,
Nice link Puki.Thx.
I've build a demo ( Source + Mesh 3DS/B3D) here :
http://www.zinfo972.net/pubip/CityPack.zip ;)
JP




puki(Posted 2009) [#8]
Hey, that is very good.

What's with the world's most annoying camera control system?

EDIT:
Ah, you are French. I understand now.


ZJP(Posted 2009) [#9]
Hahahaha. Updated ;)
Now with a new "light" parent/child model. You can access a block (B001 to B133). Thx to DeepExploration ;)
Graphics3D 800,600,32,2
SetBuffer BackBuffer() 

camera=CreateCamera() 
PositionEntity camera,0,10,-350
CameraClsColor camera,0,120,200

light=CreateLight() 
RotateEntity light,90,0,0 

city=LoadAnimMesh("Metro 1_NU.3ds") ; New Model
PositionEntity city,0,0,0
plane=CreatePlane() 

grass_tex=LoadTexture( "metro08.JPG" ) 

EntityTexture plane,grass_tex 
EntityColor plane,0,255,120


While Not KeyDown( 1 ) 
	; Find a block in the City. B001 TO B133
	nu%=nu%+1
	If nu%>133 Then nu%=1
	n$=nu%
	you$="B"+Right$("000"+n$,3)
	child=FindChild(city,you$)
	EntityColor child,Rnd(100,255),Rnd(100,255),Rnd(100,255)
	y#=Rnd(0.5,3.0)
	ScaleEntity child,1,y#,1	
	;
	cameramousex=GraphicsWidth()/2
	cameramousey=GraphicsHeight()/2
	camerarx#=camerarx#+MouseYSpeed()*0.5
	camerary#=camerary#-MouseXSpeed()*0.5
	RotateEntity camera,camerarx,camerary,0
	MoveMouse cameramousex,cameramousey
	
	If KeyDown(200)  Then MoveEntity camera,0,0,0.4
	If KeyDown(208)  Then MoveEntity camera,0,0,-0.4
	If KeyDown(203)  Then MoveEntity camera,-0.4,0,0
 	If KeyDown(205)  Then MoveEntity camera,0.4,0,0
	RenderWorld 
	Flip 
Wend 

End 



	



fox95871(Posted 2009) [#10]
Thanks, I think the one called citymove or something helped me out the best.