B3d pipeline

Community Forums/General Help/B3d pipeline

Santiworld(Posted 2009) [#1]
hi, exits a B3D pipeline active official forum or something like that?


another question about pipeline..

if i export a b3d, and use some texture inside...

if i put the texture files in the same directory, the b3d load automaticaly the maps when i use in blitz LOADMESH function.

can i use this manualy?, turn off the automatic texture load when i use loadmesh?

regards...


puki(Posted 2009) [#2]
I don't think so; other than manually removing the textures after the .b3d has loaded into Blitz3D.


Santiworld(Posted 2009) [#3]
the problem is, capricious, the loadmesh() fails...

Error!
Memory acces violation
Accept

is the same problem, i don't know, maybe is b3d pipeline.
maybe this happens to somebody else...


_PJ_(Posted 2009) [#4]
Ah I guess this answers my question in the other thread regarding what tool you made or converted your b3D's with.

I know many 3D formats contain 'Texture' or 'Material' details which require the textures to be in the file folder, but in my limited eperience, if these files are missing, the models have just loaded untextured.

Is it possible to remove the textures/materials from within 3DS Max before you export?


Santiworld(Posted 2009) [#5]
yes, i can replace all material with one standar material

but the problem persists..