Import Maya skeleton into Blender
Community Forums/General Help/Import Maya skeleton into Blender
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Hi, I wasn't sure where else to post this... I need to get a skeleton from Maya into Blender. I've tried numerous file formats (.X, .FBX, .DAE, and a bunch of others) to export from Maya, but when importing into Blender I get nothing. Any ideas? Thanks! |
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i'v always had trouble with bones and animation from maya to blender. which version of maya do you have? |
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I don't know. An artist has a skeleton that we need to get into Blender (I don't have Maya) - I'll ask him and get back to you. |
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ok |
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I just heard back from him - he's using Maya 2008, but can export using 2009 or 8.5 if necessary. |
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8.5 is what i use. i don't know how to get skeletons in blender though. what is the model going to be used for? if its for b3d, there was a .b3d exporter in the content creation section, with animation support. |
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It's an XNA project - we need to get a rig into Blender so that others in the community (who may not have Maya) can use the rig. You can read about it here. |
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i don't know how blender works on the inside so i don't know how it handles bones and such but i can try. can you give me the maya 8.5 file?? |
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Thanks! Unfortunately the XNA forums are down today for scheduled maintenance so I can't get the link for the file - I'll try contacting the artist directly and see if I can get it that way. |
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I got the Maya 8.5 file from the artist - he mentioned something about a MEL script so that any version of Maya should be able to build the skeleton, but all I got was a .mb file, so I don't know if it's in there or not (I have no idea whatsoever how Maya works!). Here's the file Thanks again!! [edit]: Fixed the link |
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I got the MEL file: link |
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hey sorry i forgot about this, been busy lately. will check that out. |
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We got it in!! Very indirectly, but we did it. We ended up writing a C# app that takes the bone data and generates a Blender script to recreate the skeleton. Now we just need to get Blender animations back into the XNA game... I hate this process of "asset roulette" or "how much of this model will be left by the time it reaches the game engine". Thanks for trying though! |
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Congratulation, i was having no luck on exporting to blender. it doesn't natively support .fbx which is a pain. |