XNA Games production?

Community Forums/General Help/XNA Games production?

orgos(Posted 2009) [#1]
Hi every one, maybe this not the best forum to ask it but i like this comunity.

If I produce a game using Microsoft Visual Studio 2008 Express and XNA Express, I can sell the game without pay any thing to microsoft? And I can sell the game on Casual Games portals without any problem?

Really thanks.


skidracer(Posted 2009) [#2]
XNA games require healthy dx9+ graphics cards and a bloated installer for their dot net support, something few casual games portals IMHO will want to touch with a stick.


GfK(Posted 2009) [#3]
I'm 99% sure you can use XNA to release a game for PC. Don't quote me on this.

On the other hand, as Skidracer said, XNA requires such high system specs that it isn't the best choice for casual games. I've often considered learning C++ myself but my game's taken 18 months in Blitzmax - if I were to attempt the same thing in C++, I'd be just a brain in a jar before I got to where I am now.


SLotman(Posted 2009) [#4]
XNA is C#, not C++.

I'm also fiddling with XNA these days, but it's pretty bad, specially when compared with B3D(!) - no native animation support, no way to load things during runtime (as far as I know), tons of complications to "just play samples"...

Just for comparison sake:

B3D code:
my_random_number# = rnd(0,100)


XNA code:
Random rand = new Random();

float my_random_number = MathHelper.Lerp(0, 100, (float) rand.NextDouble());


And this is just the tip of the iceberg...