Testing of TileMap Engine
Community Forums/General Help/Testing of TileMap Engine
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Can someone download this and see what the FPS comes up as... I'm not getting a lot and want to know if its the crap video card in my laptop or my code... the first screen is the brush maker.. click edit map to see the map. This is by no means polished so I'm not looking for interface critiques yet. http://sites.google.com/site/skullyproductions/Home/NewGame.zip Cheers |
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Tried it, crashes with a MAV for me :/ |
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Weird, I just dl'd it, extracted it, and ran it... are you sure your folder paths are being preserved? There should be a media folder and under that a Maps and MapSets folder... |
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MAV here too. |
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OMG...GD MAV! I'm compiling on Vista.. either of you on Vista? Folder structures are ok? |
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Unzipped with Directories intact. No Vista here, just XP. |
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mav here aswell on xp i even tried moving the folder structure bit by bit and testing until all associated files where in the root folder with the exe and still nothing. |
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Are you hardcoding any directories specific to Vista whether for reading/writing? |
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I'm using CurrentDir() and then adding the path from there... should work but apparently not! Its only reading at startup |
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Does B3D allow you to get AppPath? API-wise, isn't AppPath tied to the actual EXE where CurrentDir is tied to the process (which might be different since B3D has a runtime)? Can't be of more help, as I only have BMax and I am not familiar with B3D specifics. |
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I'm going to try removing all but relative references... not sure why I went the way I did... |
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Should be fixed... Of course it worked for me.. I had the full path in the data file... it exists on my computer LOL http://sites.google.com/site/skullyproductions/Home/newgame.zip |
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Is it still MAV'ing? |
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Downloading now... |
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No, MAV :) Works, FPS changes too fast to really see, but seems to go from 30-60, which is with Opera, netvampire, WinAmp and a few others running. Windows XP SP2 AMD Athlon 1.4GHz 1GB RAM GeForce4 MX 4000 64MB |
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Oh, I forgot about the flip 0... its going to be restricted to 60hz if your monitor refresh is 60 Doh! |
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tileset screen: 60-80 ... drops to as low as 8 for a sec or 2 when first started. edit map screen:32 - 50ish |
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I'm not getting a lot and want to know if its the crap video card in my laptop or my code... Since you mentioned you were using Vista, it is worth pointing out that Vista does not support DX7 (DD/D3D). It is emulated at runtime. You may already know this, so please do not take offense if you are aware of this issue.You might try writing the same thing in B+ (I think you said you have B+) and use B+'s OpenGL driver to see if you get better performance. |
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King, The fps system uses an averaging system so it will ramp up from a low value... Your getting about the same as I am on my Laptop... since I switched to Flip 0 I'm getting up to 75fps on the brush creator screen but it drops to the same as you have on the Map Edit Screen... I wonder if the text is slowing things down.. I seem to recall the text commands were slow compared to using image fonts. Whats your Proc speed, Vid Card? GaryV, LOL, I never got into B+ so... I'm not too worried about it. |
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If it relates to 3d, are you loading your textures with the 1+8 flags, or at least the 1 flag? This causes vista to crash if you don't. You can't just do:Texture = LoadTexture("texture.bmp") As this may not work on some vista OS's. |
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No this is a 2D Tile Map Engine I'm planning on using to create a kids game with... no 3D in this one... but great to know for future.. thanks |
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xp sp 3 amd 2200 xp+ 1gb ram nvidia geforce 7300 gt and yes as far as i know the text command is slow compared to using image fonts. |
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Windows XP (SP3) AMD Athlon 64 X2 6400+ 4G Ram (Of which 3.14 is available) Sapphire RADEON XT1600 PRO Steady 60 fps here (even in Edit Map mode) |
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With that kind of firepower I should hope so... I'd bet you would go into some serious high numbers with the vwait off |
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OK, I've optimized some code, built a font system out of images, and removed the vwait restriction... its increased my FPS about 25%. Could a couple different people download and let me know what kind of fps you show please? http://sites.google.com/site/skullyproductions/Home/newgame.zip Cheers, |
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start up fluctuated between 40 - about 119 for a sec then fluctuated between 100 - 119 with the odd dip to 90+ edit mode fluctuated between 43 - 69 so compared to my other post a deffinate improvement. |
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Hi King... the FPS system uses a fixed history period with average so It actually has to ramp up :) Thats awesome that you see the improvement too! Thanks for taking the time to test it.. I know its not bells and whistles yet but it will be :) I've started a worklog at http://www.blitzbasic.com/logs/userlog.php?user=2896&log=1687 Cheers. |
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OK, testing time again Can someone give this a go... let me know the FPS in the brush edit, map edit, and run game screens... I'm just getting ready to start adding interesting stuff and would like to know how much fps I have to work with on average... I'd like to know on low-end as well as high end. The RunGame screen can be scrolled with the arrow keys. http://sites.google.com/site/skullyproductions/Home/newgame.zip |
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Moved to... Here |