terrain mesh/surface, 2 different structures, which one is better ?

Community Forums/General Help/terrain mesh/surface, 2 different structures, which one is better ?

RemiD(Posted 2017) [#1]
Hello,

I am working on making a terrain mesh/surface for my current video game project and i have found 2 ways of structuring the mesh/surface :


I think that the 2nd (the one on the right) is better, because it will allow to have less distortions when shaping the terrain (with different heights) and most likely have a better vertices lighting/shading (more uniformly spread).

The number of vertices/triangles are the same for both.

I don't really need help, just wanted to show this for those of you who are working on or will work on terrains...

Anyway !


Matty(Posted 2017) [#2]
Yes the one on the left is better....easier to calculate if you need to do any interpolation of heights programmatically.


RemiD(Posted 2017) [#3]
Oups, i meant, the one on the right is better. (for vertices lighting/shading)


Floyd(Posted 2017) [#4]
My intuitive reaction is that the one on the right is better due to greater symmetry.

On the other hand it has four different orientations for triangles compared to two on the left. So the implementation would be more complicated.