Networking
Community Forums/General Help/Networking
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im starting the multiplayer code of my 3d game.. using blitz3d what will you use ? tcp-ip? udp? or any else? please help |
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If it is a fast paced game then udp is more suited to it but you will have to account for the non reliability of the messages. If it is turn based or slower paced you can get away with tcp ip because tcp ip is blocking in blitz3d - nothing else will execute while you are waiting for a connection (no threading). |
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but you will have to account for the non reliability of the messages. And keep in mind: non-reliability with UDP doesn't just mean th occasional missing packets, but unlike TCP it can also receive packets out of order. |
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Just in case you haven't, look at Code archives/networking. It gave me all I needed (with a few prods from the community). I went with GNet. Have fun cps Opps, of course I use Blitz Max |