DX 7 normal mapping using DX6 theory
Community Forums/General Help/DX 7 normal mapping using DX6 theory
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can you guys test this code .. i made this and want to use it for a 3d Lan multiplayer game.. (something with a gameplay like smite or TF2 of overwatch) if i use this method for normal mapping is this hard for CPU? please test it.. here's the link.. http://s000.tinyupload.com/index.php?file_id=91981458167571326921 P.S. please teach me how to put links,videos,screnshots here :) |
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1. Don't think this would be a problem for what you want to achieve. you forgot to include the texture used in this line though: bumpmap_tex=LoadTexture("q.png") 2. click on "forum codes" above the postbox to show you how.. |
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thanks rick! :) |
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Running on my laptop (Intel HD2000 GPU DX10 GPU, Win10) it looks like the texture is static and its a sphere with a light going around it. same for the Hell knight one (adjusted the q.png to 3.jpg as q.png isnt in the archive). I dont see any bumpmap effects on any of them. |
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@ try replacing "q.png' with any normal map texture available with you or included in the archive |