DX 7 normal mapping using DX6 theory

Community Forums/General Help/DX 7 normal mapping using DX6 theory

NotAGamer(Posted 2016) [#1]
can you guys test this code ..
i made this and want to use it for a 3d Lan multiplayer game.. (something with a gameplay like smite or TF2 of overwatch)

if i use this method for normal mapping is this hard for CPU?

please test it..

here's the link..


http://s000.tinyupload.com/index.php?file_id=91981458167571326921


P.S. please teach me how to put links,videos,screnshots here :)


Rick Nasher(Posted 2016) [#2]
1. Don't think this would be a problem for what you want to achieve.
you forgot to include the texture used in this line though:
bumpmap_tex=LoadTexture("q.png")


2. click on "forum codes" above the postbox to show you how..


NotAGamer(Posted 2016) [#3]
thanks rick! :)


EdzUp MkII(Posted 2016) [#4]
Running on my laptop (Intel HD2000 GPU DX10 GPU, Win10) it looks like the texture is static and its a sphere with a light going around it.

same for the Hell knight one (adjusted the q.png to 3.jpg as q.png isnt in the archive).

I dont see any bumpmap effects on any of them.


NotAGamer(Posted 2016) [#5]
@ try replacing "q.png' with any normal map texture available with you or included in the archive