Music and Sound

Community Forums/General Help/Music and Sound

Steve Elliott(Posted 2016) [#1]
Where are people getting their (Free) music and sound these days?

It's not a commercial game, so free is required.

Thanks in advance.


Kryzon(Posted 2016) [#2]
Hello. There are some quality sound effects in the Sonniss packs (scroll to the bottom for previous packs):
http://www.sonniss.com/gameaudiomonthly/

For music there's this for example:
http://soundimage.org/sample-page/

But if you want quality music you should think of hiring a freelance composer.


Steve Elliott(Posted 2016) [#3]
Just a fun little game - top sound/music quality not required...Thanks, will check those out.


Casaber(Posted 2016) [#4]
http://opengameart.org/is a great site for free music fx and graphics and to find creators of those kind of things aswell

http://www.findsounds.com is nice to find sounds quickly.


Wiebo(Posted 2016) [#5]
I like to create synth sounds with bfxr: http://www.bfxr.net/


Steve Elliott(Posted 2016) [#6]
Any more recommendations?


Kryzon(Posted 2016) [#7]
Yeah. A few artists release their songs under CC-BY (allowing commercial usage) or even public domain, and they usually post it here:
http://freemusicarchive.org/

Just make sure to thoroughly check licenses, I found some artists that allowed commercial usage of a song in their FMA page but then specify a non-commercial license in their blog or website (that is, they're ambiguous).

EDIT: In my case, a FMA search let me find musician Jahzzar that clearly lets people use his tracks for synchronisation (i.e commercial usage in a media product):
http://betterwithmusic.com


RemiD(Posted 2016) [#8]
For sound effects, i prefer to capture my own.

For music, for a past demo, i contacted the creator of a music that i found on youtube, and asked if i could use it for my demo, and he agreed and seemed happy. All he asked was that i mention his name as the creator of the music in a txt file. Cool guy :)
I don't know if this is safe to only rely on the word of a creator (if you are authorized to use his music or not), but this is a possible approach to explore... (maybe keep the emails as proof that you were authorized to use the music in your game ?)


Casaber(Posted 2016) [#9]
I want to share a good read for those who are concered about copyrights and music (and other materials aswell).

Part 3 is the interesting part "Responses from Copyright Owners" using informal ways to agree.

http://www.dmlp.org/legal-guide/getting-permission-use-work-others


Kryzon(Posted 2016) [#10]
More from Soniss:
http://www.sonniss.com/gameaudiogdc2016/

In that page there's a link to a Torrent file "part 2". If you replace the 2 with 1, you get the Torrent to their first GDC audio pack (which isn't featured on the website anymore if I'm not mistaken).

http://sonniss.com/GameAudioGDCPart1.torrent <-- This leads to a valid Torrent, even though it's not listed in their website.
http://sonniss.com/GameAudioGDCPart2.torrent <-- This is the Torrent to the audio pack from the 2016 GDC in that webpage.


Yue(Posted 2016) [#11]
@Kryzon
Thanks You. :)


Matty(Posted 2016) [#12]
Free content is mostly crap. Just because a game is non commercial doesnt mean you cant invest in making it look and sound great.


Yue(Posted 2016) [#13]
Over time I realized that will not be much in this video games . So a free sound suits me , but for my project forklift , did the engine noise with a can of beer.