BlitzMax and commercial usage
Community Forums/General Help/BlitzMax and commercial usage
| ||
I'd rather use Monkey, but as it stands now, I can't afford it. Can I use BlitzMax commercially to earn enough money? |
| ||
Enough money for what? :) Yes you can use BlitzMax to make commercial games. |
| ||
Usually you have to spend money to make money.....so if you cant afford monkey even though blitzmax is free I'd severely doubt you will be able to produce something and market it for a budget that is too low to afford monkey..... Edit:an old adage on an old engine's website that i doubt exists anymore was "your first 10 games will be cr@p" - dont expect to set the world on fire with a one man coding project... |
| ||
@therevills, Thank you very much. @Matty, Don't worry, I've been programmed since I was 10 years old, which would be now about 15 years. I was doing mostly games and I am good pretty much anything except for the music, and there's plenty of free CC music allowed for commercial use nowadays. The only thing being that I've never released anything commercial. |
| ||
Well, the free version of Monkey targets desktop too. |
| ||
I've been programmed since I was 10 years old, Don't worry. We are all brain-washed in some way or other. Can I use BlitzMax commercially to earn enough money? That probably depends on how much you charge for your software, how many people pay for it, and how much you consider is enough. Some people here get excited when they make "a" sale, let alone when they have a stream of income coming in. Good luck. |
| ||
Well, enough money for Monkey X, that is, Brucey! @Michael, but you can't use it for commercial purposes, I already checked. And if I was to get it, it'd be most likely with that Box2D support ($99 tier). |
| ||
dont expect to set the world on fire with a one man coding project... Aw, nuts... |