determine the xzdirection from a xyznormal
Community Forums/General Help/determine the xzdirection from a xyznormal
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Hello, I have the values (nx,ny,nz) of a normal and i want to determine the xzdirection where the normal points toward so that i can use these values to calculate a xztranslation (a humanoid who slides on a slope from the top of the slope to the bottom of the slope), is it as simple as : VecX = NX * Speed VecZ = NZ * Speed ? I want to be sure. Thanks, |
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nx,nz is a 2d vector pointing in the direction you want, but it does not have length 1. You must first scale it to length 1 and then multiply by speed. |
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Ok thanks. |