custom animation system with poses for 3d meshes

Community Forums/General Help/custom animation system with poses for 3d meshes

RemiD(Posted 2015) [#1]
Hello,


Considering that an animation is made with several premade poses, and that a pose between 2 premade poses could be calculated by calculating the position of the vertices between the 2 premade poses depending on the animation current time (move each vertex along a vector between the vertex previousposeposition and the vertex nextposeposition depending on the animation time)
Even without using joints and influences of some joints over some vertices, the calculated pose between 2 premade poses can probably be convincing enough. And this will allow me to access the mesh of the current pose for this frame (for stencil shadows this can be useful !)

Your thoughts about this ?


Also what is the logic to calculate the position of a vertex between 2 premade poses using joints and influences of some joints over some vertices, if i know the previous pose, the next pose, the influences of some joints over some vertices (0% 100% or 50% 50% ) ?


Thanks,