Tire marks on the ground?

Community Forums/General Help/Tire marks on the ground?

Yue(Posted 2014) [#1]
Hi, any suggestions on how to implement traces in the field of robot wheels.

I have already comenado one, but I want to know if there are other possibilities in this regard.




Who was John Galt?(Posted 2014) [#2]
Wasn't there a 3D light cycles example with B3D? Creates a simple mesh to leave the cycle trails. I would prolly take a look there.


Yue(Posted 2014) [#3]
Hi, Sample tron?? or where sample cicles?


skidracer(Posted 2014) [#4]
Blitz3D\samples\mak\tron


Yue(Posted 2014) [#5]
There is someone who has already created that applied to tires on ground. I'm trying to do that with this example, but I can not for my lack of experience in handling vertices.


Who was John Galt?(Posted 2014) [#6]
Cheers Skid.


Kryzon(Posted 2014) [#7]
I don't have time right now to write some theory, but take a look at this:
http://iadbungler.free.fr/bcoder/cgi-bin/articles/Wc710f4f672e91.htm (The images are broken, unfortunately.)

Also look at these code archive entries:
http://blitzbasic.com/codearcs/codearcs.php?code=752
http://blitzbasic.com/codearcs/codearcs.php?code=2511

And the Blitz3D surface commands:
http://blitzbasic.com/b3ddocs/command_list_3d_cat.php?show=Surface


big10p(Posted 2014) [#8]
There is someone who has already created that applied to tires on ground. I'm trying to do that with this example, but I can not for my lack of experience in handling vertices.
My advice would be to learn how to handle vertices for dynamic mesh creation/manipulation. You can do some neat stuff and it's not that hard to learn.


RemiD(Posted 2014) [#9]
One tip i have found to make it faster is to only calculate/define the normals of the last added vertices/triangles instead of using UpdateNormals().


Yue(Posted 2014) [#10]
@ Krizon, thanks for the help.

Really need to learn to manage the creation of meshes in real time. So I'll be busy a while.

Edit: RemiD, sample please.