Quick Leadwerks question

Community Forums/General Help/Quick Leadwerks question

Yasha(Posted 2014) [#1]
Any advanced users out there using LE3 Pro version -

... does the engine expose a procedural/C-only API as well as the C++ class-based API?

(I can't find an answer to this in the LE documentation or searching their forums, and my copy of LE3 Pro is "preordered" via Kickstarter so I don't have access to examine it for myself yet.)

I assume such an API must exist, to make the engine commands available to the Lua engine which as far as I can tell doesn't understand C++, but the question is whether it's also made public to users of the engine in general.

Why: I really wanted to try exporting LE3 bindings to use with a third-party language, but that's one of those things that is much more easily done with C than C++.


Actually that said... I know this sorts thing was doable with LE2, because it advertised the fact and a bunch of people used it with BlitzMax. Is LE3 even still designed to be usable as a "simple library", or does it impose more workflow on the user? The site's emphasis is very much on its built in visual editor at the moment.