Shadow Lod
Community Forums/Graphic Chat/Shadow Lod
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Last edited 2012 |
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check your texture mapping for the floor: The light is coming from the right, but the way the texture is aligned suggests it is coming from the left (the highlights are on the wrong side) Also please can you do something about the floating windmill of doom - possible put it on a floating island which would then make a bit more sense. Keep up the good work |
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Hello, I have trouble understanding at all possible what you say, because I do not speak English and use the google translator. What I mean is to change the side of the texture? Somehow get to do many things, I hope to make appropriate improvements. |
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Texture:WRONG OK xxxxxx xxxxxx x----- -----x <---- LIGHT x----- -----x x----- -----x OK WRONG xxxxxx xxxxxx LIGHT ----> x----- -----x x----- -----x x----- -----x OK WRONG °----° xxxxxx o----o x----x x----x o----o xxxxxx °----° ^ | | LIGHT Maybe that helps - without the need of translation. bye Ron |
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from some of your earlier pawn examples, it looked like your engine was using bump/normal mapping. if this is correct, then you don't need the shadows added to the rgb texture, as the bump/normal will show this automatically with your lighting? The added bases to the windmill and tree makes it all fit together better :) |
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no, not bump, texture is manipulated in Corel Draw, I can not use bum because the angle of light is very steep and texture loses all clarity. The only thing I can think of is to create a new texture and refocus the brightness of it, so that it is at the same angle of light in the scene. No Corel Draw Yes Corel Draw Light Left [Edit] Which is better? texture corel or Dot3 Engine or ... [Edit] Finish... Last edited 2012 |