..AO tests..

Community Forums/Graphic Chat/..AO tests..

Naughty Alien(Posted 2010) [#1]
..finally I got Ambient occlusion shader work properly, so i have decided to share with you some pics captured from PS3 debug unit..neat thingy is that its coded in my lovely Bmax ;)..I hope you like it..






Matty(Posted 2010) [#2]
All looks very nice.

I know it's part of the effect (possibly) but the bright glowy stuff does make it hard to see, or at least appreciate the scene.


slenkar(Posted 2010) [#3]
howd you get it to run on ps3


Naughty Alien(Posted 2010) [#4]
..compile on Bmax side producing code for framework i have created, and its using Phyre as a underlying renderer, so basically Bmax project run, extract proper code and run compiler for extracted code/from withing bmax/, and push compiled code with media trough LAN cable to PS3 debug unit where its running..


Naughty Alien(Posted 2010) [#5]
i wish i could have more info about Bmax2, so i could came up with something more compact, but its working this way, even not fast as I wanted..


Kryzon(Posted 2010) [#6]
Can you make a split screenshot of a scene 'with' and 'without' the effect, just so we can see the difference?

Same camera angles, same lighting.