playing with my blocky robot
Community Forums/Graphic Chat/playing with my blocky robot
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just trying to get a good beat up metal look, cartoony-ish, if possible ive never tried the rugged look before, there must be some technique to it, where the edges are worn going to almost white base metal perhaps lay a base coat and scratch off/ paint out bits or over paint with a scratch texture, or even layers and alpha out, im just over painting over & over again....its all fun ;) Last edited 2012 Last edited 2012 |
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Goog Robot :) |
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This tutorial is pretty much the final word on what you're trying to achieve. http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 A quick and dirty method is to do an ambient occlusion map, then edge detect in gimp or Photoshop, a bit of blur, a bit of irregular brush and job done. |
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thats not a bad tut, i think its about time i got into gimp |
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good robot |
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Love it! That would be so fun to make 2D animated sprites with 8) |
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Looks great. |
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i always found i had to simplify the texture for 2d sprites, they look messy when downsized, so perhaps a texture like this is too busy although im taking about back in the stone age on the amiga when i had to get a sprite/bob down to 64 pixies x 64 |
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Well, now-a-days with 2D being done via 3D quads its easy to scale down without too much "damage" I'm sure that an artist would say "it must be made for the resolution it was designed for" but IMHO, a really playable game will trump any minor graphic issues. |
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so 2d now uses 3d quads, just shows how long its been since i touched 2d, yeh that sounds like it would downsize a bit better, i remember downsizing pixies was a nightmare |