Biplane Action
Community Forums/Graphic Chat/Biplane Action
| ||
Screenshot from a small biplane simulator project called Airawing. |
| ||
Yep, that's a biplane. Nice! |
| ||
Graphic game update: |
| ||
very nice :) |
| ||
Sung, are you still doing anything with that subsim you posted about on Subsim? |
| ||
Hello Chad, of course but it is not working as i like, because there a some problems for me to make a huge world in blitz. It didn't work with normal terrains amd i have actually no solution how to solve it. |
| ||
Airawing goes on... |
| ||
Nice! Reminds me old Amiga games... and early PC ones too. Propeller looks funny, like the engine has stopped mid-air. I'd suggest you'd replace it with alpha'ed in-action-rotating-look-a-like-thingy instead. :) I used that method in 3DMark03 and it looked good, especially when you rotate that propeller gfx slightly too -> |
| ||
Thank you Mustang, but the propeller is rotating in game. It looks like stoping only on screenshots. We have different rpm, so i don't like the sprite solution. |