Subsim

Community Forums/Graphic Chat/Subsim

Sung(Posted 2009) [#1]
O-Class Submarine in Game




elcoo(Posted 2009) [#2]
I like the second screenshot.
Well the water looks a bit low res on the first one, but the submarine itself looks clean and efficient ;-)


Stevie G(Posted 2009) [#3]
Looks good. Are you Red October in disguise?


Sung(Posted 2009) [#4]
No we have a crew on the Tower. They are leaving the tower before diving :-)

http://www.blitzforum.de/upload/file.php?id=6784

somewhere in the java sea...


D4NM4N(Posted 2009) [#5]
I agree, sub looks good but water is awful.


Pongo(Posted 2009) [#6]
Aw drats,... was going to make a Red October post, but Stevie beat me to it.


In case you are new, you can do a search for Red October here,... he was making a sub game for an eternity. You might even get some good ideas for the water from reading the old posts.


Adam Novagen(Posted 2009) [#7]
To be honest, your sub model looks great, but the texture is rather low-res. Wouldn't look good at close range. Unless I'm mistaken, and that's just Blitz's rock-bottom anisotropic filtering messing things up?

The water isn't terrible, but it's not great. However, the underwater effects are very nice indeed. I look forward to seeing more of this!


Sung(Posted 2009) [#8]
Thanks Adam,

here are 4 new Screenshoots with more details. I repaint the texture in some details.



The Sub has 850 polys, the crewmen 500 poly each. The clouds is a painted sky texture on a skydome. We have a timer on. Without timer i came on over 500 FPS. The next do are water effects.


Adam Novagen(Posted 2009) [#9]
Okay, those extra screens help. Most of your texture does look good. I would say a few spots - specifically the sides of the sub's hull, and the deck surface - could do with being higher-res, but it's not too bad if you don't want to go to the trouble. The model is nice, especially for its comparatively low poly count.

We have a timer on.


As in, you're using WaitTimer() to control your framerate? You should probably have a look at THIS THREAD... There's some debate on tweening vs. WaitTimer().


Sung(Posted 2009) [#10]
Thx Adam,

here is a short video of the boat that shows it in play.

http://www.youtube.com/watch?v=A-b78P-VjLs

Greetings
Sung


6(Posted 2009) [#11]
This looks pretty cool. I like the fake film grain that you added to the intro screens, they look great :)


Adam Novagen(Posted 2009) [#12]
Just a quick question: are you planning on marketing this?


Sung(Posted 2009) [#13]
***


Sung(Posted 2009) [#14]
Hello Adam
we didn't speak about this.

A small teaser website is hosted now.
http://www.silent-wolf.de/

Greetings
Sung