Logo for my new game - advice needed
Community Forums/Graphic Chat/Logo for my new game - advice needed
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He all, I'm still working on my new game. Today I worked on the main logo for the title screen. I've come up with design that I like (spacey like) but now I need to dress it up. I've worked out 3 ideas. Art critics fire away: which one is the nicest looking and any advice on the logo / colors ??? Any other direction you would think could be interesting? |
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I like (in that order) 3 & 2 But I dont' know anything about your game, so I can't say if the logo 'fits' or not with you game-design... |
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I can fix that. Here is a screenshot from the game: |
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Ok, thanks: for me #3 is the best |
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It's not a great idea to split a single word over two lines, it reads like trap ped, which is probably not intentional. I think you should try something slightly more 'star trek' as that seems to fit your game better. |
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I hate generic star trek logos but thanks for the advice m8. =] |
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Well, the icons on your HUD are pretty star trek-ish :) |
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sniff. now I have to change them :) |
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Given the type of game I vote for #3. |
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#3 also. |
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Another vote for 3, though I agree with Fredborg that you shouldn't split a single word into two lines. Other than that, I like it. |
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In terms of pure visual appearance, I like them in the order 1,2 and then 3. However, the first two don't make me think of a space game. The second one makes me think of an underwater game, and the first one just has all the connotations of heat like the desert, volcanoes, etc. So in terms of which one is best for your game, I think 3 is. |
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Nice design, I like 3 and 1 (that order) but hate 2, i think it is the yellow outline. -although the in-game looks purpley so maybe the orange will be a powerful contrast. It's not a great idea to split a single word over two lines Normally i would agree, but for some reason i cannot put my finger on in this case i think it works well. |
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#3 for sure. It matches the color of the game. |
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Third one. |
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Third one. I agree about splitting up the word, though -- while the logo has a visually interesting shape, it does read a s 'Trap Ped' now, which doesn't make a lot of sense. :-? |
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He, lots of comments, guys. So the pink/purple combination works best for most of you... I'll tweak that combination a bit more, and I will play with the layout a bit. I wanted to create a bit of a LOGO instead of a TITLE, which is why the shape is what it is... I'll see if I can combine the best of both worlds. Thanks!! |
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3rd one is nice, but before that I agree with Fredborg..you shouldnt split single words in multiple lines exposed as a logo.. |
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you shouldnt split single words in multiple lines exposed as a logo Was about to say the same - "trapped" is one word. So unless your game is about trapping mopeds (AKA 'peds), it should probably all go on one line.That aside, I prefer the 3rd one. |
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Mopeds :) I get the message ! |
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I like # 3. Also I love the fact that you have split the word into 2 lines! |
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No.3 for colors is best I also dont think splitting the single word is the best way to go, maybe take the word as one and have the bottom half of your logo a view of the ship Like the one that headers your site, since the ship is sort of wedge shaped it might work :) |
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I think all three logos need shading to bitch-up the 3D. My view of the logo is the word 'trap' is going into the screen from the letter 't' and the word 'ped' is going into the screen from the word 'd'. With some clever shading, it could look like one of those 3D eye-twister, puzzle things - if you know what I mean: |
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puki: no 3D for me! I've been trying some things with the complete name on one line and it looks too generic that way... I'll see what else I can come up with. Thanks again! |
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I like #3 |
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It's not a great idea to split a single word over two lines, it reads like trap ped, which is probably not intentional. I think you should try something slightly more 'star trek' as that seems to fit your game better. QFA |
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What would using #3 style but the whole word as one look like? Just lesson the degree of the pinch |
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I like design. Variant #3 is the most fitting of the three, but its hues are the same as backgrounds. If the screen on which this logo appears has also similar palette, then I would try to find some more contrasting colors for the logo. |
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With some clever shading, it could look like one of those 3D eye-twister, puzzle things - if you know what I mean: ...which would be the Software Projects logo. |
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Yes, the colors are a bit samey in the logo and the backdrop, Jur. So I am going for a brighter logo anyway! Gfk: you're right, I remember that logo now! @puki: that triangle is made by Esher. Go look him up on the net. |
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I like #4. |
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Rule #3, there is no #4. Thanks though! |
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there is no #4. Thanks though! 4=1+3 |
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selective quoting does not count =] |
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great looking in game graphics. if i had to choose one from the above id say 3. But i think the font and style doesnt really say space to me. Rusty metal lettering in a blue ish tone would work. |
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had a play with the title, how about a less done in five minutes version of this? |
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OK thanks Pete. I'm definitely taken all these comments in consideration. In-game graphics are progressing steadily now though. I hope to show some new stuff real soon |
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dam miss typed the image address. dont shot me for the lense flares ;OP |
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Number 3 too. I'm probably about 4 days too late. To add something though, i honestly didn't read the word trapped. I spent a while thinking it was two words, and trying to make sense of them. And although i don't think your general market is as dumb as me, i think it doesn't work :D |
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Ok, Ross, I'm aiming for all gamers including the dumb ones so you comment is usefull. =] Well, I'm not aiming for all gamers of course, but at least for dumb-to-semi-intelligent shooter fans. =] |
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Well, I'm not aiming for all gamers of course, but at least for dumb-to-semi-intelligent shooter fans Where is the link?! ;) |
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Is this better? I kinda like it, I want to keep that 80's arcade shooter feel. I might tweak the purple a bit more though... |
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much better. i still play thrust extreme by the way. its amazing :O) |
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The AA on the under side (of the top part) of the 'e' could use a bit of work, but otherwise a huge improvement. |
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Agreed. Huge improvement. |
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Love it.. stick with that one |
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I like the art style of #3 but the layout of #4, assuming there is no #4. |
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@Pete: glad you still enjoy TE! I've been playing it again as well. It's rather good, if I do say so myself :) @Reactor: I agree. Thanks. @markcw: Excellent. I'll go with #5 then! |
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If you play around with the lettering a bit you can get something more like this... |
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That's nice, Merx. It doesn't fit the style or mood of the game though. If I were to make something more lighthearted it might do the trick. |
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Stick with your last one for sure |
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Did you try bending the word Trapped down instead of up, to match the curvature of the planet? |
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It could be going under the planet.... ;) |
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You can see the outline of (what I assume is) a planet in the logo. That is what I am referring to. Having the bend go along that curvature, instead of opposite of it. |
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Excellent you don't mind if I write a physics based match3 title with the same title do you, just got inspired ;o)! |
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No but seriously, #5 is perfectly good, it's better than I could do so I'll um, go away now. |
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@Taskmaster: well, the outline is not of a planet, it is just some glossy finish, but I can play with and see if it makes things more interesting! @Merx: lol go ahead, but remember who had the name first :) Thanks for ALL the comments folks. Who said that this community is not supportive anymore? |
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Hmm yep but is copywrite based on first to release a product or first to mention said product? Don't worry it took me ages to release CandyCascade, Qbix, and the current game I'm working on has hit the wall*! *the wall being that point in the marathon that is game development where you've spent ages on it and yet the end appears no nearer! |
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don't worry, there have been games named 'trapped' before... Maybe I will change it too later on. :) |
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I like the first one the best... the 3rd is -too- close to the game screen in color (at least that screen), so I like the contrast of the first. also, even though it reads like two lines it was different, I'm not a fan of the latest as it's what many other have done. |
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hey dmaz, thanks. You hint to something I mentioned earlier by not trying to make the logo too generic. I wanted to do something different. But no worries, I'll find a solution. Meanwhile, I keep coding on the game and see how I feel about it in a weeks time! |
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Yeah, like the letters could be squeezed into a shape or maybe just surrounded by a shape that is trapping them. The shape could be a box or a cage or a well or just some abstract shape, kind of like Merx's but without the jumbly letters. Ok, I'll stop now. |
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I like the latest all on one line logo. It's bright and fun whilst retaining a retro vibe. I'd go with that, if I were you. Good work. |
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