Matt's Sci Fi Content Pack Now Freely Available

Community Forums/Graphic Chat/Matt's Sci Fi Content Pack Now Freely Available

Matty(Posted 2009) [#1]
See here for details:

http://home.people.net.au/%7Etmalcolm/contentpack/mypage.html

I'll repeat it all here (minus the images):

Contains:
4 Junctions – Straight, Corner, T Section, X Intersection
3 Corridors – Wide, Thin & Asymmetric
1 Stairwell
4 Basic Rooms
All conforms to a grid with x/z sizes in size increments of 20/40 units. Vertical increments of 21 units per height level (for use with stair wells and double storey rooms)

Low poly collision meshes included (make sure they are transparent/not rendered) (in directx .X format)

All pieces are in b3d format and contain both a color map and a light map.

Level editor included which allows you to place pieces in your desired arrangement. Exports to a text file containing x/y/z/yaw values for each piece. Sample included (Test.MAP)

Sample code included for loading pregenerated level (Test.MAP) and moving about within it (blitz3d code).

Download here:

http://home.people.net.au/%7Etmalcolm/contentpack/SciFiContent.zip

Hope you can make some use out of it.

Depending upon how well received this is I may make some more stuff.


LineOf7s(Posted 2009) [#2]
Even if only for a bit of a play-around, this is sweet stuff.

Thanks a lot! :o)


puki(Posted 2009) [#3]
Exciting.


GaryV(Posted 2009) [#4]
It looks really nice and I am sure it will be useful to many people. I don't have a use for it myself, but I do hope you will still consider a dungeon pack.


Matty(Posted 2009) [#5]
Thanks,

GaryV - I have plans to do a dungeon pack but not just yet..I remember you mentioning that in another thread.


Ross C(Posted 2009) [#6]
Thanks for sharing. Nice looking bits and bobs there.


Sung(Posted 2009) [#7]
Matty that looks great!
This is a lot of work.
Deep bows.

Greetings
Sung


BIG BUG(Posted 2009) [#8]
Wow, that is generous of you. It is a great idea to provide an editor also.

I have a game in mind where this could be of good use.

Thank you very much.


Matty(Posted 2009) [#9]
Thanks all,

However, I noticed a slight error in the collision meshes - in particular the stair well. The stair well floor doesn't seem to be quite right so for now, until I fix it, you may want to set the entitytype of the stairwell mesh to the appropriate value (see the code for example).


*(Posted 2009) [#10]
brilliant stuff, I too am working on space segments for my Hunted game :)


Imphenzia(Posted 2009) [#11]
Very nice and kindly shared :)


Matty(Posted 2009) [#12]
Thanks, I hope you get some use out of it.


Loktar(Posted 2009) [#13]
Man how did I miss this? Very nice thanks a lot Ill try and use these in something. Thanks again.


schilcote(Posted 2009) [#14]
Is it possible to use these in Spacebuild? (http://garrysmod.com) That would be very nice.


Matty(Posted 2009) [#15]
I don't know, I've never heard of SpaceBuild?


schilcote(Posted 2009) [#16]
Umm... Let me put it this way: can you put these into a format readable by the Source Engine?


puki(Posted 2009) [#17]
Yes you probably can - if you convert them.