Matt's Sci Fi Content Pack Now Freely Available
Community Forums/Graphic Chat/Matt's Sci Fi Content Pack Now Freely Available
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See here for details: http://home.people.net.au/%7Etmalcolm/contentpack/mypage.html I'll repeat it all here (minus the images): Contains: 4 Junctions – Straight, Corner, T Section, X Intersection 3 Corridors – Wide, Thin & Asymmetric 1 Stairwell 4 Basic Rooms All conforms to a grid with x/z sizes in size increments of 20/40 units. Vertical increments of 21 units per height level (for use with stair wells and double storey rooms) Low poly collision meshes included (make sure they are transparent/not rendered) (in directx .X format) All pieces are in b3d format and contain both a color map and a light map. Level editor included which allows you to place pieces in your desired arrangement. Exports to a text file containing x/y/z/yaw values for each piece. Sample included (Test.MAP) Sample code included for loading pregenerated level (Test.MAP) and moving about within it (blitz3d code). Download here: http://home.people.net.au/%7Etmalcolm/contentpack/SciFiContent.zip Hope you can make some use out of it. Depending upon how well received this is I may make some more stuff. |
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Even if only for a bit of a play-around, this is sweet stuff. Thanks a lot! :o) |
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Exciting. |
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It looks really nice and I am sure it will be useful to many people. I don't have a use for it myself, but I do hope you will still consider a dungeon pack. |
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Thanks, GaryV - I have plans to do a dungeon pack but not just yet..I remember you mentioning that in another thread. |
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Thanks for sharing. Nice looking bits and bobs there. |
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Matty that looks great! This is a lot of work. Deep bows. Greetings Sung |
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Wow, that is generous of you. It is a great idea to provide an editor also. I have a game in mind where this could be of good use. Thank you very much. |
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Thanks all, However, I noticed a slight error in the collision meshes - in particular the stair well. The stair well floor doesn't seem to be quite right so for now, until I fix it, you may want to set the entitytype of the stairwell mesh to the appropriate value (see the code for example). |
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brilliant stuff, I too am working on space segments for my Hunted game :) |
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Very nice and kindly shared :) |
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Thanks, I hope you get some use out of it. |
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Man how did I miss this? Very nice thanks a lot Ill try and use these in something. Thanks again. |
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Is it possible to use these in Spacebuild? (http://garrysmod.com) That would be very nice. |
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I don't know, I've never heard of SpaceBuild? |
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Umm... Let me put it this way: can you put these into a format readable by the Source Engine? |
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Yes you probably can - if you convert them. |