My porfolio from 2003 to 2008

Community Forums/Graphic Chat/My porfolio from 2003 to 2008

HNPhan(Posted 2009) [#1]
I'm an Artist/Programmer in the game industry, I recently created a portfolio showcasing some of my work during the years, unfortunately I'm working on a game that has yet to be finished so the amount of work that I can show is limited.
http://vimeo.com/3122794

The first video is my first game created.
The second video is the final movie done during my time as a student at the NAD center which is an offline render from 3D Studio Max.
Then comes a multiplayer level made for Medal of Honor and then a loading screen made for another level.
A matte painting follows of a castle in the skies and a low poly model of a hyena (5k triangles).
Matte painting done for Army of Two; I also modeled/textured the character on the right for the game.
Two images of two person I work with which was rendered using 3DSMax.
Then 3 characters done for Splinter Cell 5 all lowres.
I rendered the monster in 3DSMax as a test of lighting which I took and re-purposed it for shader; sub-surface scattering.
Finally some video footage of different technologies developed for a game prototype including;
- Camera Motion Blur
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Anti-aliasing (SSAA)
- Chromatic Dispersion
- Water droplets
- Day/Night cycles


Naughty Alien(Posted 2009) [#2]
..guut work..i like it..


Sung(Posted 2009) [#3]
Love it!
Deep bows HNPhan..

Greetings Sung


Ruz(Posted 2009) [#4]
great stuff. Its amazing that you are both an artist and a programmer, a

rare skillset indeed


slenkar(Posted 2009) [#5]
Tigerz I always wondered what happened to you after you made that game in 2004

wasnt that the first tower defence game ever??


DareDevil(Posted 2009) [#6]
Very good graphics e tecnics

;)


HNPhan(Posted 2009) [#7]
thx!
it was the first tower defense made in Blitz3D :)


Imphenzia(Posted 2009) [#8]
Nice work and cool reel :) It's a challenge but rewarding when you have multiple interests/skills (I also do programming, artwork and music).


Kryzon(Posted 2009) [#9]
By saying "Splinter Cell 5 characters", does that mean you actually worked on a professional game development company? or are they just for a MOD of the game or something?


Loktar(Posted 2009) [#10]
Did you work on SHOWWII?


HNPhan(Posted 2009) [#11]
yes I am working for Ubisoft on splintercell 5, I dont do MODs

whats SHOWWII?


Warner(Posted 2009) [#12]
That looks pretty impressive.


Pete Carter(Posted 2009) [#13]
is your tower defence game still avalable?


_JIM(Posted 2009) [#14]
Wow, really nice work. I love those shaders O.O

I found this quite funny as I'm a programmer and a (not very good yet) artist myself.

What's more interesting is that I am also working for Ubisoft O.o as a programmer though.


HNPhan(Posted 2009) [#15]
I used to have the game on the net but I cant find it anymore.

@jim
ya? :D
which project u working on


_JIM(Posted 2009) [#16]
Well, I'm in Bucharest working on H.A.W.X. for Wii. I saw you on Communicator, but you're always away. Guess it's the timezones :)


Pete Carter(Posted 2009) [#17]
Well, I'm in Bucharest working on H.A.W.X. for Wii.


how the hell are you doing that, the wii graphics chipset doesnt really have enough juice for that game? Most ports to the wii have been really last gen looking.


ShadowTurtle(Posted 2009) [#18]
i want a job. pls give me one.