SSAO
Community Forums/Graphic Chat/SSAO
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Hi guys, I just recently finished writing a SSAO and here's the results: on vimeo (better quality): http://vimeo.com/2716403 on youtube: http://www.youtube.com/watch?v=RY_lfHzQrAQ There is no pre-computation or baked textures, it is all done in real time and running at fast speed. At a resolution of 800x600 with RT shadows and skybox, I get around 90fps with SSAO and 108fps without SSAO (I know ur gonna say I should test with ms instead of fps but its easier to describe on layman terms) |
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800x600 on the top of what tech specs? |
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AMD 64 6000+, 4Gig Ram, 8800 GTS 320MB, Windows XP 64bit |
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..hmm.while things really looking nice, i must admit, its not that fast for given scene size and tech specs..what is underlying renderer or game engine you use anyway? |
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looks coolio. is this done in the leadworks engine? |
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Taaaaaaaake onnnnnnnn meeeeeeee Take on me Taaaaaaaake meeeeeeee onnnnnn Take on me I'lllllll beeeeeeeeee goooooooooone. Looks really cool, to me. SpaceAce |
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I draw the AO on top of everything to show it; behind it, there's normal maps lighting, shadows and animated skybox, etc... yes I use LE |
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Why is everything an eye-scorching white? |
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because its the AO pass to show the effect |
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I also like your "first prototype" video, the way the trees cast their shadows on the crawler looks very good. |
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Looks like a builder who forgot to put his clothes on. Cool vid. |
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yeah i say as SpaceAce u shoulde add the Ah music to it cause it almoste looks the same |
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lol , ill put music on it next time |