first model....
Community Forums/Graphic Chat/first model....
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Hey, guys, been programming for a while, but I decided to have a whack at modeling.... So I downloaded Blender and went for a low poly headless humanoid primitive.... turned out quite nice! let me know what you think... |
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torso looks abit squat to me i know its headless but were you using the old 'x' amount of heads high scale cos if you were its out of whack perhaps its the right height but a tad too wide |
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Yeah, this one is going to be turned into a goblin. I went for slightly longated arms and a thicker shorter body/wider. |
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Looks good for a first go, apart from the arms are too long and the feet are too big. |
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i cant even draw stick men |
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I'm done with the goblin model... i'll post it in a bit.. does anyone know the best way to texture a model? I have zero (and I mean zero) experience unwrapping/texturing |
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Nice, reminds me of my troll model(shape of the feet). Have you seen the video tutorial from http://www.montagestudio.org? |
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yeah, thats actually why I wanted to try it... he made it look so easy... So I googled a couple goblin references and went to town. so here's my goblin.... texture could be alot better, but as I said, I suck at texturing.... also, how do you count polys? do you count quads as 2 polys or 1? I count quads as polys and triangles as polys at the moment. let me know what you think of the model. |
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he has no pants just a shirt. |
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well I figure goblins arent that proper... |
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Did you add the correctly bending knees and elbows? |
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? |
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Well, you can see it in the video tutorial. Cutting the knee and elbow faces in half and forming a triangle facing towards the front of the bending parts so there won't be much stretching polys in animation. |
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no not yet.. maybe when I animate it |